Looking for good Nurgle resources/advice

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number6
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Re: Looking for good Nurgle resources/advice

Post by number6 »

Creamster wrote: Have been thinking about having most of my players with foul appearence as I am seeing the enemy fail these rolls 2-3 times each game. Cost a RR once when the enemy had to move that warrior. Extra added level for the ball carrier?(
2-3 times out of how many blocks thrown against your Warriors?
I'm averaging about 2 FA rolls per game (sometimes 3, sometimes 1) and taking far more than 12 blocks in a game on my (x4) Warriors.
I've decided this is the wasted skill. I'm sure someone will disagree.

Although once in a blue moon a coach burns through too much time on the clock because I have to keep reminding them to "please roll my Foul Appearance before you toss those block dice onto the pitch" which seems to slow some ppl down :roll: :P Y'know, those folks who roll the dice around in their hands for 5-10 seconds thinking this will alleviate bad luck :P :P

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

number6 - I have a simple system for people who forget the Foul Appearance roll. I allow the block dice roll to stand if the F-App roll is subsequently passed (2-6). However, if the F-App roll is a 1 and the coach decides to re-roll it, I tell them they will have to re-roll the block dice. This is fair and speeds up play.

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Re: Looking for good Nurgle resources/advice

Post by Demagoge »

Hi everyone,

after reading a lot of interessting posts in this thread I just startet my "Nurgle Dame - Rotting Irish" in our open league. I went with the 1 Beast, 4 NW, 1 Pest starting build and was really pleased in my first game vs. a starting Dwarf team.

In the firt half I kicked to him and managed to shot him out for the complete first half. And after starting the second half only with 9 players I still was able to get the touchdown. So I won the first game 1-0 and I really fell in love with the Nurgle defense. You did not promise to much on this thread. :wink:

Now I´m really looking forward to my next game this evening. I think halflings could be a funny opponent.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Hi Demagoge, and welcome to the world of Nurgle. I find Nurgle vs. Dwarfs is always fun. Take care against the Halflings - you may find they are more difficult than the Dwarfs!

All the best.

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Re: Looking for good Nurgle resources/advice

Post by number6 »

Smeborg wrote:Hi Demagoge, and welcome to the world of Nurgle. I find Nurgle vs. Dwarfs is always fun. Take care against the Halflings - you may find they are more difficult than the Dwarfs!

All the best.
Admitted them Halflings are sneaky, however this is one of the many reasons I suggest more Pestigors early on.
The Warriors can hold a line, but that's about it early on.
With 2 treemen, I'd think putting a Warrior or Rotter in their face best mitigates those monsters. With the Rotters Dodging away to force a Blitz from a Treeman. Then use the remaining Warrios/Pestigors to work over the Halflings for SPP's.

Having a Halfling Team in my league, I'm the only player to leave the Treemen to their own devices and not suffer a kill / casualty from them.
As Halfling teams seem based on Inducements, my opponent took Morg & Thorg, and thus his Tree Men just wanted to move to base my Warriors. Morg & Thorg had to Blitz for position as I tagged him with a Rotter at all points.
I shoulda taken Claws earlier, but I'm so used to Block as my first offensive skill ;)

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Re: Looking for good Nurgle resources/advice

Post by Demagoge »

Smeborg wrote:Hi Demagoge, and welcome to the world of Nurgle. I find Nurgle vs. Dwarfs is always fun. Take care against the Halflings - you may find they are more difficult than the Dwarfs!

All the best.
Hi Smeborg, thanks for the warm welcome. I really had difficulties to manage the "flying halfling force". I was able to take out the offensive ott possibility, but he managed to score one TD. On the other side, he made a lot of dodging (and threw flings on me) to close posible routes for my pestigor to score and I also was able to score once. Beside the draw it was a really funny game and I enjoyed playing Nurgle again.

After two games i was able to buy my second Pestigor and my beast got block. The only problem I have is that my team generates very few SPP. In comparison to my Slann team (also 2 games), they have 16 SPP less. I think, that will be the main problem in this season.

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Demagoge wrote:Hi Smeborg, thanks for the warm welcome. I really had difficulties to manage the "flying halfling force". I was able to take out the offensive ott possibility, but he managed to score one TD. On the other side, he made a lot of dodging (and threw flings on me) to close posible routes for my pestigor to score and I also was able to score once. Beside the draw it was a really funny game and I enjoyed playing Nurgle again.
HOW???

At -5 to throw and -5 to catch the hand off from disturbing presences, I have a hard time believing there can ever be a plausible TTM scheme against nurgle.

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Re: Looking for good Nurgle resources/advice

Post by Demagoge »

Carnis wrote:
Demagoge wrote:Hi Smeborg, thanks for the warm welcome. I really had difficulties to manage the "flying halfling force". I was able to take out the offensive ott possibility, but he managed to score one TD. On the other side, he made a lot of dodging (and threw flings on me) to close posible routes for my pestigor to score and I also was able to score once. Beside the draw it was a really funny game and I enjoyed playing Nurgle again.
HOW???

At -5 to throw and -5 to catch the hand off from disturbing presences, I have a hard time believing there can ever be a plausible TTM scheme against nurgle.
Well, he risked all the 5+/6+-rolls on earth to score and yes, once it worked. :wink:

If I had to guess, I´d say he rolled at least 15-20 dices for dodging, GFI and TTM per turn. He takes all the risks and it seems, that he has a lot of luck. But if you risk that much, you definatley earn your TD (if it works). :D

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Re: Looking for good Nurgle resources/advice

Post by Porkus_Maximus »

Carnis wrote: At -5 to throw and -5 to catch the hand off from disturbing presences, I have a hard time believing there can ever be a plausible TTM scheme against nurgle.
Nobody said anything about "plausible" but anyone who can roll a 6 is capable of pretty much anything.

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Demagoge wrote:The only problem I have is that my team generates very few SPP. In comparison to my Slann team (also 2 games), they have 16 SPP less. I think, that will be the main problem in this season.
Demagoge - this is a structural feature of the Nurgle team. They gain SPPs at a relatively slow rate (mainly because they only score 1 or 2 TDs per game). The Rotters lose the SPPs that they gain, since they die young. It means you must have a clear and simple development plan, with no waste. That's one reason I think the "stymie" style suits Nurgle.

The one-turn-score by Halflings, Gobbos or Ogres is quite possible against rookie Nurgle, since you have only 5 D-Presence players, and they cannot be everywhere, while the opponent has 2 or more Big Guys who can throw team mate (so these Big Guys can be positioned, for example, in the wide zones). With skill, the opposing coach can shunt 1 or 2 D-Pres players out of range to improve catching and passing odds. So D-Presence makes things more difficult for the one-turn-score, but it does not make it impossible.

All the best.

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Re: Looking for good Nurgle resources/advice

Post by Lunchab1es »

As a rookie nurgle coach, this thread is worth its weight (e-weight?) in gold. I've managed to slog through the whole thing (although not in one sitting, mind).

I am very new to blood bowl (playing only on the cyanide game [LE]), and I have started up a Nurgle team, finding them very interesting. My record is quite awful though, and I am sitting at 2-0-7. Many of my matches have been VERY close however, and have had some frustrating luck that has not helped my rookie coaching to victory (including a recent wizard roll of a 1 to stop the ball on the last turn..I lost 0-1). Additionally, none of my NW have leveled up, nor show any signs of doing so soon.

Anyways, length introduction and whining out of the way, due to sheer luck (or lack thereof, considering my NW situation), one of my rotters has achieved the impossible. He has amassed 31 SPP, due in no small part to winning the MVP 5 times. If only I played in the 3DB league where you could direct MVPs... :wink:

He currently has Block and Claw, and I'd like some help picking that mythical third skill.

Currently I'm thinking Foul Appearance (fewer blocks against + wasted action, FA is better the more you have) or Fend (no follow ups, so likely can reposition and select who he will block/assist [note I have yet to cross a PiOn player in mm due to my TV]).

Anyways, advice on the skill-up, and words of encouragement to a floundering rookie Nurgle coach are welcome!

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Re: Looking for good Nurgle resources/advice

Post by Smeborg »

Lunchab1es - a third skill choice you might like to consider is Tackle, since you have made this little guy into a slayer. You can try and protect him with Fend and/or F-App, but I think he will be quite a target anyway, so it may not help much. The ideal skill-up if he carries on getting MVPs and gets to 51 SPPs would be a doubles roll: M-Blow (on a normal roll, Pro can be considered).

In general: if your games are close, don't worry too much about the win/loss record, it means you are on the right track. Nurgle games are often close by nature, because they are more or less incapable of scoring more than 1 or 2 TDs (often just 1). As your Nurgly skills improve, you will find the win/loss record will start to move the other way.

All the best.

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Re: Looking for good Nurgle resources/advice

Post by mattgslater »

Foul Appearance or Fend sounds good. Since he already has Claw, Frenzy or Dauntless might be an option. Dauntless seems wasted on a Power-Nine team, but if you're facing a very bashy format it can put you over the edge. This guy is a good target for Frenzy, because you want to put him in the backfield and because it's the best Claw combo you have to hand. Fend or Foul Appearance is good, as he's a target, especially early on when your P9's Regeneration skill has practical deterrent value (your opponent cares about Regen on Turn 1, but not so much on Turn 11).

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Re: Looking for good Nurgle resources/advice

Post by Porkus_Maximus »

So my Nurgle win streak was broken, it was inevitable but also rather disappointing. My full nurgle roster (all positionals + 4 rotters) received a beating from a sub-optimal orc team fielding 3 black orcs, 4 blitzers, 2 throwers, 2 goblins and the troll. Managed to shut them out for the full 8 turns but their armour/injury dice were too hot and I went into the second half with about 9 players, who were further reduced down to about 6 by turn 14 by which point the ball was turned over, finally conceding my first touch down on turn 16. In terms of strategy I felt I played solidly so I'm not too bothered by the loss but next game was a different kettle of fish...

I got matched against Khemri, both our were rated 1550. The Khemri offence walked right through me; I barely managed to provide a speed bump before the thro-ra was stalling comfortably while the TGs and Blitz-ras smashed anyone stupid enough to try and get near him, finally conceding my second TD in 10 games. My offence never really got started because the khemri rolled blitz and instantly locked my AG2 players in place, preventing me from gaining any kind of favourable position. I just spent 16 turns desperately trying to keep tackle zones on a loose ball and barely prevented them from scoring a 2nd time. Assuming I'd had a chance to actually get my offence moving, what kind of tactics should I be employing vs Khemri? A tight cage obviously isn't going to get very far so what's plan B?

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Re: Looking for good Nurgle resources/advice

Post by Carnis »

Porkus_Maximus wrote:I got matched against Khemri, both our were rated 1550. The Khemri offence walked right through me; I barely managed to provide a speed bump before the thro-ra was stalling comfortably while the TGs and Blitz-ras smashed anyone stupid enough to try and get near him, finally conceding my second TD in 10 games. My offence never really got started because the khemri rolled blitz and instantly locked my AG2 players in place, preventing me from gaining any kind of favourable position. I just spent 16 turns desperately trying to keep tackle zones on a loose ball and barely prevented them from scoring a 2nd time. Assuming I'd had a chance to actually get my offence moving, what kind of tactics should I be employing vs Khemri? A tight cage obviously isn't going to get very far so what's plan B?
MB/PO spam works pretty well against all that AV7, also fouling the TGs is a biggie - getting even one out this way cripples khemri. But here we are all speaking stymie anyway, so I don't know how a stymie team would do it.

Khemri aint a problem at all for a good killer nurg side, the only annoying thing is thick skull preventing some of your MB/PO knockouts.

If you have a proper killer with claw/mb/po, then khemri become a walkover, as you just stick 2 guards next to a TG, blitz it (if you didnt get a kd yet, use a RR) and MB/PO it out.. Do this 1-2 times and your oppo is down to just skeletons and you can just walk over him :/. Usually with a SI to boot.

Heck, even underworld can kill khems:

http://fumbbl.com/FUMBBL.php?page=match&id=3093350

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