Chaos Dwarf Tactics
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Re: Chaos Dwarf Tactics
So I got first skill doubles on my blockless BC. Should I take dodge or be boring and go for block? I'm in a "rookie" league so the objective is to get the team read for play in the "premier" league - winning isn't as important.
My next opponent is Ogres.
http://bbm.jcmag.fr/BloodBowlManager.We ... 74&lang=en
My next opponent is Ogres.
http://bbm.jcmag.fr/BloodBowlManager.We ... 74&lang=en
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- mattgslater
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Re: Chaos Dwarf Tactics
Rookie league? Dodge. ST4+ Dodge = excellent, and it combos beautifully with the de rigeur first skills in his track. This means you're Dodging up any Hobs and ClawPOMB CDs.
Esp vs Ogres. You have to expect that he'll take at least a couple 2d unskilled blocks with MB!
Esp vs Ogres. You have to expect that he'll take at least a couple 2d unskilled blocks with MB!
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos Dwarf Tactics
Yeah dodge is cool on Bulls, just really try to feed him more TDs as it's only really good in combination with block and break tackle. If it was a short term league with no progression, the choice would have been more difficult.
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FUMBBL nick: Metalsvinet
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Re: Chaos Dwarf Tactics
Dodge puts Block as your third skill, and I don't think that's a bad thing in this case. Dodge + Break Tackle at 16 gives you a really nice mobile player.
I have gone Dodge then Block and if I could do it again I would take the BT second.
I have gone Dodge then Block and if I could do it again I would take the BT second.
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- DixonCider
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Re: Chaos Dwarf Tactics
I thought this was the ideal set up for CD's http://fumbbl.com/FUMBBL.php?page=team& ... _id=654080
Try to pitch clear opponent and Hobbos carry the ball in. Any hobbo with two skills, unless doubles, gets cut
Try to pitch clear opponent and Hobbos carry the ball in. Any hobbo with two skills, unless doubles, gets cut
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Re: Chaos Dwarf Tactics
Nice in theory but the won ratio of 46-35 W-L is not overly impressive.DixonCider wrote:I thought this was the ideal set up for CD's http://fumbbl.com/FUMBBL.php?page=team& ... _id=654080
Try to pitch clear opponent and Hobbos carry the ball in. Any hobbo with two skills, unless doubles, gets cut
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- DixonCider
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Re: Chaos Dwarf Tactics
klauser wrote:Nice in theory but the won ratio of 46-35 W-L is not overly impressive.DixonCider wrote:I thought this was the ideal set up for CD's http://fumbbl.com/FUMBBL.php?page=team& ... _id=654080
Try to pitch clear opponent and Hobbos carry the ball in. Any hobbo with two skills, unless doubles, gets cut
think they would be super slow to start. I had tried CD's a few times on Cyanide, but couldn't get anywhere. Once you hit two-three killer pieces with low TV you will get inducements and can pitch clear like crazy... in theory

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Re: Chaos Dwarf Tactics
So so, it's strong for TV matched environments, but it's very luck based.DixonCider wrote:I thought this was the ideal set up for CD's http://fumbbl.com/FUMBBL.php?page=team& ... _id=654080
Try to pitch clear opponent and Hobbos carry the ball in. Any hobbo with two skills, unless doubles, gets cut
Dodge on the bull is a good choice. I really like Blodge/BT/Sure hands bull, it's a nightmare to try and stop.
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- Jimmy Fantastic
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Re: Chaos Dwarf Tactics
I think this is more what he had in mind
https://fumbbl.com/FUMBBL.php?page=team ... _id=728419

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Re: Chaos Dwarf Tactics
So I have an interesting match against a Nurgle team coming up.
I'm at about 1450 and he is at 1500. He will come into the game with two loner rotters (he is down a pest). He basically has block on everyone except the beast and a couple of block/guard warriors.
I have one mb/claw dwarf and another with mb and a bit more guard then him...and 13 players, including one hob with DP.
Given the choice then...should I kick or receive? Lacking MB on his side except the beast he is unlikely to cause many injuries, so defense seems possible. OTOH, since I have some damage skills and he has only 11 players offense sounds appealing.
Thoughts?
I'm at about 1450 and he is at 1500. He will come into the game with two loner rotters (he is down a pest). He basically has block on everyone except the beast and a couple of block/guard warriors.
I have one mb/claw dwarf and another with mb and a bit more guard then him...and 13 players, including one hob with DP.
Given the choice then...should I kick or receive? Lacking MB on his side except the beast he is unlikely to cause many injuries, so defense seems possible. OTOH, since I have some damage skills and he has only 11 players offense sounds appealing.
Thoughts?
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- mattgslater
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Re: Chaos Dwarf Tactics
Against 11-man squads, I prefer to receive.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- spubbbba
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Re: Chaos Dwarf Tactics
In bash vs bash you pretty much always want to receive. Any player you get off the pitch may well miss the remaining 16 turns. Since he has no subs that gives you a huge advantage.
Ideally you can get some damage in early on the LOS players. I’d certainly foul with the DP every turn there was a worthwhile target and enough assists, providing getting sent off won’t mess up your defence.
Ideally you can get some damage in early on the LOS players. I’d certainly foul with the DP every turn there was a worthwhile target and enough assists, providing getting sent off won’t mess up your defence.
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Re: Chaos Dwarf Tactics
Definately agree. Receive when you have a good shot at removing some players... especially when he can only field 11.
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FUMBBL nick: Metalsvinet
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Re: Chaos Dwarf Tactics
I managed to pull off the win, largely due to getting a player advantage early. Oddly, my armor rolls against him were terrible (the MB/claw guy got only 3/9 armor breaks!!!) but the injury rolls were pretty good, sort of balancing out.
So after winning, I have three skills to consider:
CDw #4: Rookie - normal roll so Guard most likely
H #9: +AG - normal roll so block
H #10: Rookie - [4+4] dodge I guess?
http://bbm.jcmag.fr/BloodBowlManager.We ... 74&lang=en
My next match is a Chaos team that currently has 11 players...and no mino. They do, however, have 190k in the bank...so I'm guessing he'll but the mino...
http://bbm.jcmag.fr/BloodBowlManager.We ... 99&lang=en
I'll be 150 k above him when I fill in my skills (presuming I take the doubles). If he takes the mino, we'll be at even TV, making picking up another Hob appealing since it will give me a player advantage and give up no inducements. This would bring me to 14 players, with one out for this match.
On both sides of the ball it looks like I'll want to clump - I'll have 3 or 4 guard players whereas he will have none...though he will have a lot more strength.
I expect to choose to receive unless he doesn't take the mino and then goes into the game with an induced wizard.
Thoughts?
So after winning, I have three skills to consider:
CDw #4: Rookie - normal roll so Guard most likely
H #9: +AG - normal roll so block
H #10: Rookie - [4+4] dodge I guess?
http://bbm.jcmag.fr/BloodBowlManager.We ... 74&lang=en
My next match is a Chaos team that currently has 11 players...and no mino. They do, however, have 190k in the bank...so I'm guessing he'll but the mino...
http://bbm.jcmag.fr/BloodBowlManager.We ... 99&lang=en
I'll be 150 k above him when I fill in my skills (presuming I take the doubles). If he takes the mino, we'll be at even TV, making picking up another Hob appealing since it will give me a player advantage and give up no inducements. This would bring me to 14 players, with one out for this match.
On both sides of the ball it looks like I'll want to clump - I'll have 3 or 4 guard players whereas he will have none...though he will have a lot more strength.
I expect to choose to receive unless he doesn't take the mino and then goes into the game with an induced wizard.
Thoughts?
Reason: ''
- mattgslater
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Re: Chaos Dwarf Tactics
There are Mino coaches and non-Mino coaches. If he's not a Mino guy, he won't take a Mino.
Who readies their team first? Or is it blind? If you have to make the call first (higher TV readies first in FUMBBL, is why I ask), don't take a Hob, because then he'll hire a Beastman and still get his choice of Max or a WApo/Bribe/Babes. If it's blind, I'd also decline. If you get to wait for him to ready, well, see what he does.
Who readies their team first? Or is it blind? If you have to make the call first (higher TV readies first in FUMBBL, is why I ask), don't take a Hob, because then he'll hire a Beastman and still get his choice of Max or a WApo/Bribe/Babes. If it's blind, I'd also decline. If you get to wait for him to ready, well, see what he does.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.