Stats for the Nurgles

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Thadrin
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Post by Thadrin »

Ugh.
4 rotters not 6 is a help (does noone at Fanatic Proof Read?) but still not good. I was hoping for something a bit more different to the standard Chaos rules than this.

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Post by Marcus »

My 0.02 Euro

:puke:

I'd be ashamed to use this team because I can't imagine losing with it. It's got the potential to both deny movement of the ball and cause vast numbers of casualties. Completely over the top and overpowered.

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Post by BigD »

But thats why its experimental But gotta play test it and let them know what you think. Thats what its all about.

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Post by sean newboy »

If the current chaos team is balanced tho D, how will adding 2 cw, giving all 6 foul appearance and a Super Bg , balance against 4 players having 1 less av. Especially if the Beast is not the one and only bg on the team. The beast is majorly broken, u cant blocking 16% of the time and u cant dodge in most cases (a st 3 lineman has to roll 3 better on a d6 to get away from the tentacles).

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Post by GalakStarscraper »

Marcus wrote:My 0.02 Euro

:puke:

I'd be ashamed to use this team because I can't imagine losing with it. It's got the potential to both deny movement of the ball and cause vast numbers of casualties. Completely over the top and overpowered.
I'm still pushing for AV 8 on the Rotters either that or 120k for them.

And like I said I have 3 different powered down Beasts I'd rather see.

I'll pass this by JJ/Andy and see what happens.

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Post by Darkson »

Very late here with this.

BigD, was your copy of #5 a subscription one?

If so, where the hell's mine :roll: ?

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Post by Snew »

Yes yes Galak. We're all very proud of them too. Been repeating yourself in the same thread a bit lately. Maybe I have too. I'll have to watch that.

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Post by BigD »

BBMag5 was a subscription alright. Ordered when it first became available. Had to!

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Post by Canbacon »

One thing not discussed is that the nurgle deam does not get an apoth. which can be a problem in the long run. I've played chaos and my first two games I had two beastmen killed and two Warriors injured as I did not have an apothecary. So if the armour is weakend, no access to regenerate (the Beast being the exception), no apoth, your team won't have a very high survivability. The only player who passes on the rot is the beast, and he has to kill the player to create a nurgler. And chances are... :roll:

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Post by Pogo »

Where does it say they don't get an apoth? I thought the default was for all teams to get one unless stated otherwise. Besides, without an apoth, this team would be way too vunerable to casualties, because a whole lot of beastman won't have regen or anything.

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Post by Khrage »

I can't believe I got this mag (in Texas) before some of you guys. IT states NO APOTH for the Nurggles, though if the beast kills a player it is reanimated as a nurggle at the end of the game.

The no apoth rule is stated in the box where the team roster is broken down. Normal big guys and star players per chaos, but no apoth.

On a side note, do you guys think GW is going for Uber teams lately? I mean the Khemri, Vampire, Rotters, and soon to be release Ogre team kind of imply an increase on power level, IMHO.

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Post by Snew »

It looks like each new team has to be stronger than the last. If this keeps up, I REALLY can't wait to see what they do with SNOTLINGS. :lol:

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Post by Canbacon »

Khrage wrote: IT states NO APOTH for the Nurggles, though if the beast kills a player it is reanimated as a nurggle at the end of the game.
Yeah, that's the point. For undead, you can reanimate dead players to make them Zombies, and 90% of the team has regenerate. As for nurggle, the Beast has to kill a player, he has to stay dead (apoth rolls a 1), and then you get another Nurgle. But when will that happen? In our league we have two undead teams which have acccumalated 3 Zombies in two seasons. A nurggle team would be lucky to get 1 Nurgle per season.
Not very promising, considering the casualty rate in a normal blood bowl season..

So I'd agree with Galak that the team is :puke: but from a different perspective.

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Darkson
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Post by Darkson »

Then you're obviously not killing enough players :lol:

Just do what the dwarf team in our league did, kill a lineman in the 1st half to draw out the apoth, then kill the posistionals 2nd half :roll:

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Post by Canbacon »

Good idea to kill more players, but as our league commis. put it :"You've got sh.t on your hands, boy." That about says it all how my blocking dice rolls are. :D

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