Lizardmen how to use them.

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Sputnik
Loretta
Posts: 761
Joined: Thu Jun 13, 2002 6:47 am
Location: Germany

Post by Sputnik »

I didn't get so many stat increases so far. I must be rolling the dice against the odds then.... :o :o

Or maybe it's because I can choose a trait but not a stat. A trait is never waisted...

Sputnik

Reason: ''
Ancalagon
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1398
Joined: Tue Jun 26, 2001 12:00 am
Location: Barcelona, Catalunya
Contact:

Post by Ancalagon »

I used lizards on 2 leagues (no less than 10 coaches each) and two weekend chamionships. I like them, but still think they aren't the best team. On my current team I have 4 of my 6 saurus with block, I think this is the best first skill for them, because you don't loose RR (I'm not lucky with dice). About skinks, If I roll doubles I always choose block because I think this keeps them alive some more matches, and helps on blitzing some fast players like wood elf catchers. I still haven't had more than 3 blodge skinks on my team, but if I had them and rolled again doubles on a new ones I'd give surehands to them. I don't believe on passing game, skinks are made to run, so run with them.

Reason: ''
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

DeputyDawg wrote: Personally I always start my Sauruses off with break tackle, mobile ST 4's, what a package! They are definately one of my favourite teams. DD.

I think that's a good idea for SOME of your saurus. However more than 2 of them with it, especially early on, takes away from their primary role. They should hit people WAY more often than they dodge away. As I said, 2 with Blk/BrkTkl, then the rest Blk/Grd or Blk/MB. Then maybe for their 3rd or 4th skill (yeah right!!) the rest can take BrkTkl.

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Pantera
Experienced
Experienced
Posts: 159
Joined: Fri Jul 05, 2002 9:47 pm
Location: Sweden

Post by Pantera »

What would the first (assuming normal) skill on a Skink be? They can only take agility skills. I would like Sure Hands on one little lizard, but that needs a 'double' skill roll.

Reason: ''
-Per
Ancalagon
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1398
Joined: Tue Jun 26, 2001 12:00 am
Location: Barcelona, Catalunya
Contact:

Post by Ancalagon »

sidestep or surefeet. First is really useful if you get doubles on next roll and allows you to run near the crowd; the second makes faster runners, on second roll choose sprint.

Reason: ''
Cervidal
Emerging Star
Emerging Star
Posts: 339
Joined: Wed Jun 26, 2002 12:41 am
Location: Michigan
Contact:

Sure Feet, Side Step, Catch

Post by Cervidal »

Sure Feet for the obvious reasons. Same goes for Side Step. Catch, though, is an exellent Skink choice because of how much less difficult handoffs will be. Handoffs are what often (for me) end up being the beginning of a touchdown run.

Reason: ''
User avatar
Zy-Nox
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1310
Joined: Sun May 19, 2002 2:18 pm
Location: Bringing Fouling To A New Level.

Post by Zy-Nox »

Pantera wrote:What would the first (assuming normal) skill on a Skink be? They can only take agility skills. I would like Sure Hands on one little lizard, but that needs a 'double' skill roll.
For me Catch, with a couple a sure feet(to run as gaurdians)
2 in th backfield with diving tackle is very nice.
Catch gives you hand off possiabilities and a big switch of direction on your plays.

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

For me, when i have large numbers of one type of player on a team, i put everything i can skillwise out there. Start with a couple of catch and sidestep. On doubles put out a couple of block and a couple of pass or sure hands.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
Zy-Nox
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1310
Joined: Sun May 19, 2002 2:18 pm
Location: Bringing Fouling To A New Level.

Post by Zy-Nox »

But pray for AG +1 on a skink 2+ unmodified dodges re rolled :lol:
Except if your oppo has diving tackle,prehensile tail,Tackle :wink:

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
Sputnik
Loretta
Posts: 761
Joined: Thu Jun 13, 2002 6:47 am
Location: Germany

Post by Sputnik »

I like to go for sidestep first. It helps not to make too may dodges for sometimes they WILL fail :cry: .

And I hesitate to take catch early because it is only useful for the handoffs while speed or the choice of being pushed somewhere helps a lot more.

Did anyone go for kick? Yes, a waised doubles, isn't it??

But with all that sppe, it can be nasty...

So, did someone try?


Sputnik

Reason: ''
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

I wouldnt put kick on a first double , but on a second one.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
NightDragon
Legend
Legend
Posts: 1793
Joined: Sat May 11, 2002 7:53 am
Location: Curtea des Arges

Post by NightDragon »

The reason I go for break tackle is to have a mobile defence. A mobile Saurus with block, is better than a static one with piling on. Skills like piling on, mighty blow are very tempting with st4 players, but a luxury item. Lizardmen are capable of being a consistently good team. They have access to the full range of skills, have the highest no. of st4 starting players and are fast. I think someone else is talking hogwash personally.
Laters DD.

Reason: ''
NUFFLE SUCKS! NUFF SAID!
Heretic
Nuffle Blasphemer's Association
[img]http://www.hpphoto.com/servlet/LinkPhoto?GUID=4dd13d90-202c-2355-3cbb-46081754461c&size=[/img]
Pantera
Experienced
Experienced
Posts: 159
Joined: Fri Jul 05, 2002 9:47 pm
Location: Sweden

Post by Pantera »

As Lizardmen gets 6 Saurus, I think its possible to have both worlds. Two with break tackle and strip ball on one. Other 4 are more stationary and gets hitskills. But it will take them a while to get there, haha. I remember trying to get skills on those pesky Black Orc Blockers. It takes forever unless a lucky MVP hits them. :)

Reason: ''
-Per
User avatar
NightDragon
Legend
Legend
Posts: 1793
Joined: Sat May 11, 2002 7:53 am
Location: Curtea des Arges

Post by NightDragon »

I think you should have more than 2 mobile Saurus. Maybe just 2 blockers with the Krox on the front line, and the rest free. I know some of you guys don't like the Krox, but I think he is pretty damn useful in the team. DD.

Reason: ''
NUFFLE SUCKS! NUFF SAID!
Heretic
Nuffle Blasphemer's Association
[img]http://www.hpphoto.com/servlet/LinkPhoto?GUID=4dd13d90-202c-2355-3cbb-46081754461c&size=[/img]
User avatar
christer
Star Player
Star Player
Posts: 565
Joined: Sat Jun 08, 2002 8:54 am
Location: Stockholm, Sweden
Contact:

Post by christer »

the Krox on the front line
I wouldn't put any big guy on the front line.. By doing so, you'll almost guarantee that he will be standing there for the entire drive. I place my big guys in the back. This gives them mobility and I can use the extra strength to stop the TD instead of slugging it out with a zombie...

-- Christer

Reason: ''
FUMBBL - http://fumbbl.com
Post Reply