Carnis wrote:By the way I feel the biggest mistake I see nurgle players do is pickup too many ballcarrying increasing mutations. Sure Hands beats almost all of them hands down due to it's dualrole in cancelling strip ball + providing reliability to backfield-pickups/pickups in TZs. Adding X-arms+Bighand to the same player is a nerf, not a boost (like Block, etc would be).
I'm not sure if this holds the same for Nurgle (2xTRR sucks), but on Chaos, Extra Arms and Sure Hands play two different roles. There's the retriever/carrier, on whom Sure Hands, Extra Arms and Big Hand are respectively #2, #3, and #5, after Block, with Stand Firm at #4, barring a doubles roll at any point for Dodge or Side Step (depending on when doubles are rolled). There's also the outlet (or two), on whom Extra Arms is #1 and Sure Hands or Big Hand are merely late options for redundancy, after the player already has Block and maybe Two Heads or Guard or a positioning skill.
On the retriever/carrier, Extra Arms is to a SH pick-up as Block is to a 2d hit without a TRR: you can hang a contingent action on it without feeling
too far out on a limb. It also lets him play outlet, smoothing out your other players' progression nicely. That's not better than Block, but it's definitely no nerf.
On the outlets (the #1 and #5 Beastmen to skill), it's a catching skill, and it's there to turn MVPs into rolls. You can also use Extra Arms to pick up with your outlet if you need to get him the 1SPP, or if your butt is really hanging out and you need to get the ball to safety. In fact, in the latter case it's actually
better than Sure Hands if you have a TRR, because that's an early action, and 8/9 early in the turn is a big risk, while 5/6 with a TRR is more subject to the relative importance of the action and the number of contingent actions. The Extra Arms player also carries the edge that if you pick up with him, handoff/QP to safety, and leave him in the cage, you can use Extra Arms again to receive a pass or handoff later in the drive.
Big Hand is a vanity selection, unless/until you're always running into 2M teams and never seem to get a clear shot at the ball in the scrum. So it's a really good late skill on one player. But yeah, it's kind of silly that so many people take it early-on.
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.