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Re: Double 6 on a Block Troll

Posted: Fri Oct 02, 2015 3:38 pm
by Jembo17
fanglord13 wrote:Take the strength and don't look back. Block and ST6 is a major road block
+1

What an awesome player that'd be. You'd have opponents swerving away from that guy.

Re: Double 6 on a Block Troll

Posted: Sat Oct 03, 2015 1:52 pm
by Aliboon
Yeah, the +ST it is.

Given that he isn't a loner means it is a 3+ into a cage with a team reroll, rather than a 4+ with a free dodge reroll (assuming no tackle).

JU isn't great with AG1, although I am regretting getting him PO a bit (although he is the blitzer troll and gobbos win by taking out the opposition, so it wasn't a terrible choice I don't think).

ST helps all the time when being blocked whilst dodge won't if a tackler is involved (and it is harder to get three rather than two assists and a lot harder to get four rather than three).

Frenzy wouldn't be bad, but a troll on a gobbo team is much more important than one on an orc team so I need more control of him and as this guy is BT and block he is the go to troll for a blitz etc. Tackle too wouldn't be bad, but not as good as the +ST.

Re: Double 6 on a Block Troll

Posted: Sat Oct 03, 2015 6:35 pm
by mattgslater
You did right. ST6/Block is awesome. ST6/BT is awesome. ST6/Block/BT is awesome. You can fairly reliably dodge into 2 TZ and give up an assist as you 2d a Bull Centaur (or other +ST carrier). Stand Firm at Super Star, and he'll be a pain in the patuckus 'cause you can't even 1/2d him away, he can redirect whole drives. Tackle if he doubles, and he'll be pure evil. I'm not a Goblin coach, mind. Maybe it's the Orc in me talking. But that sounds brutal, in a good way. :)