Re: when to buy a deathroller
Posted: Sat Sep 12, 2015 6:15 am
If you are going to play them.
Linos guard+ MB+SF then whatever you like.
Runners Block then utilities (Kick, leader, kick off return)
Blitzers Guard +mb (or other way, but normally guard) tackle SF, then whatever you like.
Ginger twats MB + pile on + Stand firm. then tackle but they are probably dead by now.
Deathrollers are for idiots, ignore them.
3 re rolls, down to two when you have leader.
Apo if you want but only ever use it on BH to keep player numbers up.
12 players and then pile up the gold.
That is the ONLY way to do them. Occasionally people will tell yo of the "exciting" ways they develop their team, they are doing it WRONG. Boring boring grind is the only way to go. The eight turn drive is king, never ever rush, watch your position. People will say you play dwarves to show that under your caring exterior you just want to be a c&nt, they are wrong true dwarf players play the team to put their c&ntishness into sharp relief. People will hate you, you do not care.
Linos guard+ MB+SF then whatever you like.
Runners Block then utilities (Kick, leader, kick off return)
Blitzers Guard +mb (or other way, but normally guard) tackle SF, then whatever you like.
Ginger twats MB + pile on + Stand firm. then tackle but they are probably dead by now.
Deathrollers are for idiots, ignore them.
3 re rolls, down to two when you have leader.
Apo if you want but only ever use it on BH to keep player numbers up.
12 players and then pile up the gold.
That is the ONLY way to do them. Occasionally people will tell yo of the "exciting" ways they develop their team, they are doing it WRONG. Boring boring grind is the only way to go. The eight turn drive is king, never ever rush, watch your position. People will say you play dwarves to show that under your caring exterior you just want to be a c&nt, they are wrong true dwarf players play the team to put their c&ntishness into sharp relief. People will hate you, you do not care.