Starting Orc Team

Want to know how to beat your opponents, then get advice, or give advice here.

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Snew
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Post by Snew »

Massacre, you're in denial. Your team just isn't competative. Like it's been pointed out, though, it WILL be fun.

You haven't even listened to any of the replies. You just keep pointing out what you think is going to happen with your line-up. You've had a few sucessful teams but you do sound really new to the game. The dice seldom behave the way you want them to when you have players on the pitch. Have you counted how many rolls need to be made with TTM? Take a look. It may surprise you.

One more thing, don't ask for advice and then discount it or you won't get any when you really need it.

Have fun,

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Zombie
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Post by Zombie »

I agree with everyone here. Both proposed rosters suck for lack of RR and FF. Follow Balrog's advice and get at least 3RR and 7FF. Personally, i always start orcs with 4RR and 9FF, and it pays off.

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Khail
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Post by Khail »

My starting Orcs (league started all of a week ago):

4 Blitzers
2 BOBs
Thrower
2 Lineorcs
2 Gobbos

3 Rerolls
9 FF

1st purchase: Apothecary
2nd purchase: Ogre...which gives me either a very strong front line, or access to the TTM game with my Gobos (yeah, not very reliable, but fun!).

Front loading your orcs (less than 3 rerolls, 4 bobs/4blitzers/ogre, you get the picture) for a league just means you rely on luck to carry you your first couple of matches...you can probably crush the opposition with your beef, but they'll be able to take it and recover better than you will. If you get unlucky and lose your first game or two or have a player die you'll be playing some serious catchup...

Hell, a lot of people would say my team is to risky since I only started with 11 players and no apoth. Not to mention I have 2 AV 7 players with +1 to injury against em... <shrug> Gotta have SOME fun, right? =)

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Haar
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Post by Haar »

massacre wrote:With the AG 3 its not going to be THAT hard to pick that pig skin ball up... is it!!??!!
Trust me on this one, it is THAT hard. I started a Chaos team along similar principles, four Chaos Warriors, two rerolls (might have even been one reroll) in a league last season.

I went 2-8 in the regular season.

With AG3, you're going to fail picking up the ball at key junctures, or fail that dodge you just need to make, or miss a catch or something. Rerolls are critical for a team that is mostly AG3. Don't forget, the BOBs don't have block, so one in nine blocks will be some kind of falldown for you, which might eat into your store of rerolls.

If you're looking for long term development, get more rerolls (at least 3, maybe 4) at the expense of BOBs and Ogres. If your FF is decent, you should be able to fill in your roster relatively quickly as the team progresses. This has the benefit of possibly advancing your BOBs and Blitzers faster (since the casualties won't be spread around as much), so you end up with some with skills and some without, instead of a bunch of guys with 4 and 5 SPPs.

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Haar
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Post by Haar »

massacre wrote:Well, just so you know i have not that new to BB, my chaos dwarfs came second in my first league, my humans kick ass!!, and now, i play throw the gobo.
You're not going to effectively throw the gobbo with 2 rerolls, since the TTM roll and the landing roll are both chancy. Ogres are AG2, so unless you're just tossing the little guy a few squares, you're going to need to roll a 6 to make it accurate. When that doesn't happen, you're going to need a 4+ to land. Half the time, your plan will fail, which eats rerolls.
massacre wrote: AV7 Norse - go splat!
Gotta knock them down first, and they have block and you don't. So if you hit them with a BOB, there's a one in nine chance that you'll go down and they won't. If you want to splat them, you're going to be making a lot of blocks, which means your BOBs are going to fall a lot. Either you let them (which puts your blocking game behind and exposes your BOBs to fouls) or you reroll these, or you make blocks with blitzers instead, backed up with assists, which ties down more of your players.
massacre wrote: Skaven (come on, my humans could slap these guys about!)
Wood elf team - sod keeping up with them, just use the muscle (on the first turn) to slap them around
Both skaven and wood elf teams are dodgy. You don't have tackle. Even on a 2 die block, there's only an 11 in 36 chance (about 1 in 3) that you'll knock the people with dodge over. Granted, it will happen and you will splat them, but after a few games, when these guys get a bunch of dodgers, you'll be in trouble. Don't forget storm vermin and wardancers, who also have block (see above).

Between MA improvements, mutations, sprint, rat ogres and treemen, both of these teams will have viable one turn scoring threats as well.

I'm not trying to say that you are going to lose every game no matter what you do.

What I'm trying to do is point out that every team has strengths relative to every other team. I counsel patience in team development, don't go too gimmicky. You could be playing this team for a long time, so think about its development. After 10 matches, it will be the same either way, you will have bought a bunch of rerolls or a bunch of positional players, and have a good solid orc team. The question is, will you have won those matches or lost them?

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GenoNBBL
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Post by GenoNBBL »

Ahhh, so this is where his Orc roster came from :D

Just so you know he's gone for:

3 BOB's
1 Thrower
4 Blitzers
1 Ogre
2 Goblins
2 RR's
5 FF

I think you under estimate just how well that team *should* do in our league. His opposition come in the form of 3 low AV teams (Norse, Wood Elf and Skaven) plus a rookie human team. If it's the hitting game he wants to play then he's got a good edge.

Personally, I'll take both those goblins straight out and then go for the thrower. I've coached Gobbo's in the past and know how fragile they are.

The problem with your team, Dean, is that *if* you get pummeled in game 1 then you're not going to have the men to win games 2, 3, 4........ Still, we shall see. He may prove us all wrong, win the Western NBBL division and then take the cup.

On a personal note my rookie Human team is:

4 Blitzers
2 Catchers
1 Thrower
5 Linemen
3 RR's
3 FF

Expansion includes an Apothocry (sp?), Ogre and a Lineman with a chainsaw. (In that order)

I have no idea how they will do as I've never played Humans before. The only reason I'm playing them now is because I'm using 2nd Ed figs and calling them Chaos Humans with appropriate colour schemes :D

I get the feeling Dean's starting roster may change...... :wink:

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Zombie
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Post by Zombie »

Haar wrote:After 10 matches, it will be the same either way, you will have bought a bunch of rerolls or a bunch of positional players, and have a good solid orc team. The question is, will you have won those matches or lost them?
You're being too kind here. It wouldn't be the same either way. If he starts with 1 RR, he will spend 360k on the next 3 RR while i'd only spend 180k on mine, because i start with them. So after 10 games, my team will effectively have 180k more in players than his. Big, huge, humongous difference.

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