When to ignore stat increases?

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Zombie
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Post by Zombie »

Are you crazy? An AG2 saurus makes a great scorer, almost as good as any bull centaur, and they're usually the top scorers of most chaos dwarf teams.

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Re: When to ignore stat increases?

Post by Zombie »

everyman wrote:On my wood elf team, I'm tempted to take Strong Arm for my Passer if he rolls +1ST. Is this loony? Is a passer with a +1ST upgrade worthwhile?
I always take the +1ST on a thrower, because it makes it much harder to get the bal from him (remember that he's your player with the ball at least 50% of the time, so he's the one the other team will try to blitz if they can). Besides, it makes for a fantastic defensive thrower.

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scoring

Post by Nermal »

i have only scored with my HG's so far. maybe i have not had the luck, or maybe i have just played the odds and kept the CD's for the blocking. i suppose that is why all the HG's have skills and the CD's have had none yet :)

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Post by C-N »

Yes, the BCs can be top scorers for Chaos Dwarfs, but CDs don't have any stunties with MV8. Add to that the fact that Saurii usually don't have both Sure Feet and Sprint.

What I am trying to say is that a Saurus isn't nearly as useful with AG2 as one might think.

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Post by Balrog »

At the moment the rules do not allow you to choose a skill instead of a stat increase, however many leagues house rule it, and I agree with that. I mean who needs +1 AG on a Black Orc Blocker anyways?

Now, as to refusing stat increases. MV is the most frequent stat upgrade and I frequently ignore it, especially on the first skill roll. AG is nice on blitzing and scoring players, but at other times its terribly inconvenient (i.e. Black Orc).

In my entire BB career I have only rolled double 6s once, and that was on a Quest Knight, so I took the +1 ST. But I can't really see any situation where you would want to take something else instead. How I prayed to get a Wardancer with ST 4, but it never happened... sigh.

If I were to play Lizardmen and I got a +1 AG on a Saurus I think I might keep it, as Zombie says they make great runners.

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Post by sean newboy »

Actually i would keep +1 ag on a black orc, but not on a Saurus or Kroxigor. Ag 3 on a black orc allows for some picking up of loose balls and handing off to the blitzers. Of course if your real lucky and end up with an ag 3 Saurus, thats pretty cool too (did that once, between 2 teams 8) ).

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stat increases

Post by Nermal »

i have almost never rolled stat increases. but had a great dark elf blitzer on a chaos team with ag5. loads of completions etc. fab player. but ag+ on a BOB i would probably not enjoy.

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Post by voyagers_uk »

I seem to be very lucky rolling stat increases, and it does put my opponents off balance as they have to remember which of my dwarf blitzers can dodge on a 2 and which is the ST4 blitzer eating machine.

The only stat increase I have passed over is MA, but I have never played a team where I would call that decision a breaker.

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Post by Da Scum »

When playing Goblins I find ANY stat increase is golden. Hell having one player that's average to everyone else can really work wonders, especially if the opponent gets lazy and starts assuming that EVERY attack is 2hc. Agility with their Stunty also does wonders, and Movement makes them great 1-turn scorers. (With some Ogre help) As for the Ogres, well Strength is King, don't want the Movement as bad, unless I go into Running-back mode, though Agility is tempting, as it makes Throw team-mate easier. I'd see that as one of the rare times you'd want an Agility increase on an AG 2 player. :smoking:

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Post by Haar »

I don't think I'd take a +MA over a doubles roll, but I have found that a MA increase really improves a players usefulness, even if it goes from something like 7 to 8. You can do a little bit more than you used to blitz a little further, get up and score a little easier, etc. I don't think I'd turn down a ST increase ever, and probably never an AG one either, since you can always get that skill on your next increase. Which will come all the sooner now that you've improved your player. Maybe if it were one of the later skills and you had to wait ~20 SPP for the next roll.

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choosing stat increases

Post by Nermal »

so it is definatly a house rule then. there is no choice unless the league you are in selects to use this rule?

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Re: choosing stat increases

Post by DoubleSkulls »

Nermal wrote:so it is definatly a house rule then. there is no choice unless the league you are in selects to use this rule?
I'm presuming you mean taking normal skills instead of stat increases.

Yes. Its a house rule. There is nothing in the LRB (1.3) that I can see that indicates you can swap, and it also states (pp 40)

"However, no characteristic may ever be increased by more than 2 points over its starting value. Any additional increases are lost and the Star Player roll is wasted."

From which you can make a strong case that it is intended that you can't swap.


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Post by christer »

.. Which I already pointed out on page 1 of this thread.. ;)

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Post by TiMuN »

I've not been able to score a TD with a BC yet .. but i have scored with a CD, who got a bouncing ball with a 6, and was 6 steps away of the end-zone ...

what was a CD doing so deep into the other field ... do not ask!!

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Post by DoubleSkulls »

christer wrote:.. Which I already pointed out on page 1 of this thread.. ;)

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:oops: Me bad, Nermal bad too.

Ian

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