Smeborg wrote:Carnis - my suggestions would be:
Warrior - Stand Firm (or Guard)
Pestigor - Wrestle
Rotter - Block (or Wrestle)
You and I do not necessarily agree on how Nurgle should be developed. However, your si8de does not look like a slayer team to me. What are your overall development intentions for the side?
All the best.
Curious to hear why stand firm?
MB would speek progression + help vs flair.
Guard would help vs bash + possibly against flair teams cagebreaking.. Leaning towards this the more I think of it tbh.
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My nurgle is not very slayery, but has managed 89 casualties in its 21 game reign (counting fouls, crowdpushes, failed opposing dodges). So overall I think the dirtyplayer+bribe spam does seem to provide satisfactory slayerish results. I also think the amount of CAS caused is more reliant on the coaching strategy in general than the specific skills picked (maximizing blocks, choosing targets which get 3die, crowding, massfouling, choosing nigglers, choosing -AV targets, choosing blodge-free targets, never passing a 1die block with block, manmarking enmasse, taking both downs if it's the end of the turn anyway).
I'm committed on making a balanced team that covers "all bases" (well ok, not passing), but masters none. That's why there's yet to be any claw in it, it's good vs AV9, ok vs AV8 and sucky vs AV7. The reason why there is no MB/PO is the sudden death of my previous killer, the replacements of which are still in training.
My NWs are progressing to fight the powerteams. Dreaming of having Block/Guard/MB on all 4, with 2 having SF, 2 having Claw as skill #4. They are approaching this at different angles though, with one going MB/Claw early, others going Block (guard/mb or SF) first. This is why I'm hesitant to skip any skillups for stats too. A MA5 NW is begging for a zombie or mummy to tag him out of the game.
Rotters are planning to go Wrestle on all, while attempting to maintain a minimum of 1 dirtyplayer in the roster at all times (max of 3). I find myself too hesitant to foul with a wrestling rotter though, especially when he's my only wrestle on the field.. Wrestle is a combo all in one, vs bash it counters block-wielding blockers. Vs flair it takes down the AV7 players for a good nurgle footmassage or takes down blodgers that are screening/carrying the ball.
The pestigors are planning to fight the flair teams. One carries the ball + hands it off to the other 3. One is a generalist with orc-blitzer type skills: Block/Guard/Tackle. The two killers (one frenzy/mb/po and one tackle/mb/po) hunt elves. I used to have a single killer for elves (MB/PO/Tackle/Block), but in his last game (no less than 6spp away from claw and "perfection") he was
a) constantly out of position after piling on, because the elf coach avoided him like the plague
b) my only reliable player to blitz the bad guys. I like the Wrestle/Frenzy idea, but find I may run out out of pestigors for killing duties doing that.
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What do you guys think of combining Wrestle instead of Block with killing skills? I personally have found it a bit wasteful, but it could actually save a skill (no need for block/juggernaut) whilst adding reliability to blitzing blodgers and block/stand firm players.