Spubbbba made a point about standard vs killer vs stymie build etc. The example of RO's team as a standard chaos is imho erranous one, as he is the most bash-oriented chaos/nurgle team-builder (but not player) in the whole of Fumbbl's B-div. Standard chaos often have 2-3 ballcarriers who have less than optimal skills such as X-arms, K-ret, etc for a killer team. Chuck's only have a blodge carrier, guard blockers and killers (Jill being the workhorse with BFrackle+Clawpomb). At one point he had 4 clawpomb-built chaos warriors (Block,Guard,MB,Claw,PO,+ Tackle or frenzy) and 2 beastmen (Block,Tackle,Clawmbpo), no mino to keep TV down. If this is the
standard build I do not know what the killer build is. He has had a bunch of casualties against now (kills and player-retiring injuries like -ST), so his team looks less frightening now. Also I disagree that killer teams in general win less, they win more. Koadah stats showed chaos winning 65% of their games at tv 2100+.. Only beaten by some elves, who had <15 games at that TV total.
Smeborg wrote:(a) M-Blow is the first choice on the Warriors for many killer teams that I have seen (not Jimmy's, I know). I consider this a weak choice compared to the standard stymie Block, especially in the short term.
(b) Wrestle is the first choice on 3 Pestigors in the stymie build. This is IMO better than Block (mainly for ball-hunting), and likely to contribute to improved results immediately.
(c) Last but not least, the style of play of the teams is different (one has a focus more on player numbers, one more on the ball). At any coaching standard below perfection, I suspect this difference could be evident from the first game.
a) I think if you play with 2 RRs then there is no difference, everybody must take block first. Most play with 2 RRs, I have sometimes experimented with 3 RRs which is when taking MB is an actual option and it nets some gains over Block. Hence, 90% of the time - no difference.
b) Ballcarrying with Block vs ballhunting with Wrestle +-0 in my book. Could even end up + for the Block-coach when playing teams that start with block..
c) No difference again, can't expect teambuild differences to produce playstyle/coachskill differences.