Witch elf doubles
- Rayphoton
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Witch elf doubles
Scored doubles on my Witch Elf..happy day
You guys like Mighty blow or piling-on better?
You guys like Mighty blow or piling-on better?
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- juck101
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Re: Witch elf doubles
Yup mb is awesome. Po after if you get the chance is very rude. Grats
( block tackle next otherwise)
( block tackle next otherwise)
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Re: Witch elf doubles
MB is the obvious choice.
Juggernaught could work if you have a lot of SF/Wrestle players in your division...
Juggernaught could work if you have a lot of SF/Wrestle players in your division...
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Re: Witch elf doubles
I wanted to take Juggernaut, but these jokers talked me out of it in favor of Mighty Blow (and eventually Pile-On). It was great advice! (Although I think there are many leagues in which Juggernaut would be more practical.)
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- juck101
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Re: Witch elf doubles
Jugs is (are) nice on a witch. Ag5 would be better with juggs and then leap would really give scary options on the side. Forced surfs are better than mb
ag would open up some chances to think about frenzys on a runner that should lead to exposed positions and probably chain moves you can try for a third hit on a ball carrier.
Typically mb is great every turn and with frenzy having two attempts really means this is your go-to blitzer. Av7 ain't going hold up so the blitzer doubles of guard will make the witch better. Such a simple but tested plan is pretty broken on elves, hence the votes

Typically mb is great every turn and with frenzy having two attempts really means this is your go-to blitzer. Av7 ain't going hold up so the blitzer doubles of guard will make the witch better. Such a simple but tested plan is pretty broken on elves, hence the votes
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- spubbbba
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Re: Witch elf doubles
MB is great as she makes the ideal blitzer on the team.
If elves can remove opposing players or just stun them then it can make a big difference to the game. Placing her prone with PO is a bit of a risk with just AV7 and already being a bit of a foul target. It's worth it if you already have MB but probably not as the 1st doubles choice.
If elves can remove opposing players or just stun them then it can make a big difference to the game. Placing her prone with PO is a bit of a risk with just AV7 and already being a bit of a foul target. It's worth it if you already have MB but probably not as the 1st doubles choice.
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- El_Jairo
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Re: Witch elf doubles
I agree with most things said and I would like to emphasize the value of disabling players for elves. There is almost no race that can capitalize as well on stuns as you can with AG4. Creating a zone where not TZ can be exerted can set up an easy dodge to break through.
So yes MB on your prime blitzer is a fine skill. Although Juggernaut appeals as it doubles in functionality on the blitz but you really can't go without block because of the protection you need and the fact that it cancels wrestle, and also stand firm and fend.
So yes MB on your prime blitzer is a fine skill. Although Juggernaut appeals as it doubles in functionality on the blitz but you really can't go without block because of the protection you need and the fact that it cancels wrestle, and also stand firm and fend.
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- Rayphoton
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Re: Witch elf doubles
Well I got lucky...I got mvp and some td's on her the next game..so I was able to get block. If I ever roll doubles again...Juggernaut looks like the way to go.
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Re: Witch elf doubles
Nope, take Piling On, great synergy with Mighty Blow and Jump Up.Rayphoton wrote:Well I got lucky...I got mvp and some td's on her the next game..so I was able to get block. If I ever roll doubles again...Juggernaut looks like the way to go.
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- Rayphoton
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Re: Witch elf doubles
since she has no penalty for getting back up? Interesting
Dark elves are fun....
Dark elves are fun....
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Re: Witch elf doubles
Jump UpRayphoton wrote:since she has no penalty for getting back up? Interesting
A player with this skill is able to quickly get back into the game. If the player declares any Action other than a Block Action he may stand up for free without paying the three squares of movement. The player may also declare a Block Action while Prone which requires an Agility roll with a +2 modifier to see if he can complete the Action. A successful roll means the player can stand up for free and block an adjacent opponent. A failed roll means the Block Action is wasted and the player may not stand up.
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- burgun824
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