Pick skills to beat certain teams or the long run???
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Pick skills to beat certain teams or the long run???
In my current league my Orcs are undefeated and have but one game to go vs a sneeky DE team in order to play in the finals vs a hard noce Dwarven team. I have two skills and I'm not sure what to do. Pick skills to take out elves( who I beat 2-1) or to face Dwaves( I won 2-1). I doubt either game will be as easy as the last time! So the question is:
To pick skills for opponents or pick em' for team development?
My team:
Thrower - Accuate, Pass
Blitzer - mighty blow, strip ball, block
Blitzer - MA+1 , block, NEW SKILL
Blitzer - tackle, block
Blitzer - block
BO - mighty blow
BO - NEW SKILL
BO
lineorc - kick
lineorc - gaurd
lineorc
lineorc
lineorc
troll - mighty blow, stupid, regenerate
gobbo - catch, dodge, RS
Tackle would be nice vs the DEs( several blodgers) or maybe passblock?
Power skills will help vs the dwarves: gaurd/mightyblow/block
long run: block on my BO and sure hands for the blitzer seems best to me.
To pick skills for opponents or pick em' for team development?
My team:
Thrower - Accuate, Pass
Blitzer - mighty blow, strip ball, block
Blitzer - MA+1 , block, NEW SKILL
Blitzer - tackle, block
Blitzer - block
BO - mighty blow
BO - NEW SKILL
BO
lineorc - kick
lineorc - gaurd
lineorc
lineorc
lineorc
troll - mighty blow, stupid, regenerate
gobbo - catch, dodge, RS
Tackle would be nice vs the DEs( several blodgers) or maybe passblock?
Power skills will help vs the dwarves: gaurd/mightyblow/block
long run: block on my BO and sure hands for the blitzer seems best to me.
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Question's kind of meaningless since the only measure of team development is how well they perform against the teams you play against.
There's something to be said for picking out the best team/coach in the league then building your team to beat it. Ian tried that with Mordor United - he put about 50% of the team development into giving grief to my Skaven and the rest into ensuring the team had good balance.
There's something to be said for picking out the best team/coach in the league then building your team to beat it. Ian tried that with Mordor United - he put about 50% of the team development into giving grief to my Skaven and the rest into ensuring the team had good balance.
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What I have learnt the hard way is: always play to your strength first, then to the weakness of your opponent
DO NOT change the order of that.
That said, what is your style of play?? What about defense?? Is one tackle/strip ball sufficient so far?
In general, I believe that creating specialists for beating some specific teams you face frequently is quite normal. I should emphasize this more on my teams in the near future, hmmmm
Your blitzer could go with guard which helps against both teams you face. your blocker could go with block (always good), guard as well or piling on if your opponents do not have too many dirty players.
Sputnik


That said, what is your style of play?? What about defense?? Is one tackle/strip ball sufficient so far?
In general, I believe that creating specialists for beating some specific teams you face frequently is quite normal. I should emphasize this more on my teams in the near future, hmmmm

Your blitzer could go with guard which helps against both teams you face. your blocker could go with block (always good), guard as well or piling on if your opponents do not have too many dirty players.
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Or you could play Humans, who don't really have an overwhelming strength in anything, but are always looking to exploit another team's weakness.What I have learnt the hard way is: always play to your strength first, then to the weakness of your opponent DO NOT change the order of that.
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Not quite. There were only a couple of skills that I took because I knew I needed to beat Marcus - and with hindsight I think I'd have been better taking normal skills.Marcus wrote:There's something to be said for picking out the best team/coach in the league then building your team to beat it. Ian tried that with Mordor United - he put about 50% of the team development into giving grief to my Skaven and the rest into ensuring the team had good balance.
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I reckon block is the best first skill you can give to a black orc regardless, so that's not hard. It'll help against both teams, and there aren't many alternatives you could pick which would make you better against either team than block would!
For the Blitzer, I'm tempted to say shadowing. It's a great skill for a M+1 blitzer and is a real nightmare for opposition trying to get away from you. Obviously it is best used with tackle, so maybe go for tackle first because it might be better against the elves. However, if you don't think the blitzer is likely to advance in the next game I'd go for shadowing as it may help you against dwarves - they may not be great at dodging but it would allow you to assist against a slayer and follow him as he frenzy's off after a team mate!
For the Blitzer, I'm tempted to say shadowing. It's a great skill for a M+1 blitzer and is a real nightmare for opposition trying to get away from you. Obviously it is best used with tackle, so maybe go for tackle first because it might be better against the elves. However, if you don't think the blitzer is likely to advance in the next game I'd go for shadowing as it may help you against dwarves - they may not be great at dodging but it would allow you to assist against a slayer and follow him as he frenzy's off after a team mate!
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Skummy wrote:
With humans, I agree that they are not that good in anything, but they are very good in adapting to their opponent-which is their strength. So I would develop humans more that way-having a good passing game as well as a running game, some defensive specialists and so on. Some skills would change obviously from coach to coach.
Sputnik
What I wanted to say with 'your strentgh' is the preferred way of your personal style playing the team. That style you use to win games.Or you could play Humans, who don't really have an overwhelming strength in anything, but are always looking to exploit another team's weakness.

With humans, I agree that they are not that good in anything, but they are very good in adapting to their opponent-which is their strength. So I would develop humans more that way-having a good passing game as well as a running game, some defensive specialists and so on. Some skills would change obviously from coach to coach.

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Skummy wrote:
With humans, I agree that they are not that good in anything, but they are very good in adapting to their opponent-which is their strength. So I would develop humans more that way-having a good passing game as well as a running game, some defensive specialists and so on. Some skills would change obviously from coach to coach.
Sputnik
What I wanted to say with 'your strentgh' is the preferred way of your personal style playing the team. That style you use to win games.Or you could play Humans, who don't really have an overwhelming strength in anything, but are always looking to exploit another team's weakness.

With humans, I agree that they are not that good in anything, but they are very good in adapting to their opponent-which is their strength. So I would develop humans more that way-having a good passing game as well as a running game, some defensive specialists and so on. Some skills would change obviously from coach to coach.

Sputnik
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Hrm. Or make the strength of your team its ability to exploit the weaknesses of your opponent. Works a treat. Probably why I like Skaven and Woodelves so much.Sputnik wrote:What I have learnt the hard way is: always play to your strength first, then to the weakness of your opponentDO NOT change the order of that.
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Our league is mostly a bashy one: 2 undead teams, DE, HE, Dwarf, 3 Orcs, Chaos, Goblins, Lizards, and maybe Ogres.
My style so far has been simple: kick a hole in the other team and score. I have done well with it. I don't run the 'cage' much. Normally my goal is to get up a player or two and scrap a little. So far I've been able to pound the snot out of every team allowing my numbers to get me scores. I lead the league is CAS by a long shot.
I think Gaurd isn't a bad choice for Blitzer. I know the DE blitzers have picked up strip ball since the last time we've played so Sure Hands on a second player isn't a bad idea either!
My style so far has been simple: kick a hole in the other team and score. I have done well with it. I don't run the 'cage' much. Normally my goal is to get up a player or two and scrap a little. So far I've been able to pound the snot out of every team allowing my numbers to get me scores. I lead the league is CAS by a long shot.
I think Gaurd isn't a bad choice for Blitzer. I know the DE blitzers have picked up strip ball since the last time we've played so Sure Hands on a second player isn't a bad idea either!
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Sputnik wrote:Skummy wrote:What I wanted to say with 'your strentgh' is the preferred way of your personal style playing the team. That style you use to win games.Or you could play Humans, who don't really have an overwhelming strength in anything, but are always looking to exploit another team's weakness.![]()
With humans, I agree that they are not that good in anything, but they are very good in adapting to their opponent-which is their strength. So I would develop humans more that way-having a good passing game as well as a running game, some defensive specialists and so on. Some skills would change obviously from coach to coach.![]()
Sputnik
This is an interesting point, Sputnik. I've been developing my teams to help out with the areas I have a hard time with...I'm usually a very good defensive coach, so I work on offensive skills. I hadn't really considered just emphasizing my strengths...may give it a shot.
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Re: Pick skills to beat certain teams or the long run???
Poxous wrote:In my current league my Orcs are undefeated and have but one game to go vs a sneeky DE team in order to play in the finals vs a hard noce Dwarven team. I have two skills and I'm not sure what to do. Pick skills to take out elves( who I beat 2-1) or to face Dwaves( I won 2-1). I doubt either game will be as easy as the last time! So the question is:
the answer to that question depends on a LOT of things. first of all, it seems like if you're undefeated so far, your team is apparently pretty good at beating a variety of team types (orcs generally are), and you probably have a good bit of coaching skill as well.
is the dark elf coach your biggest competition? is his team the one you're most likely to lose to (if there had to be one?

if not the dark elves, what about the dwarves? same q's as above.
also remember that there are plenty of skills that are just the "right skills to take" no matter who you're playing. in general that's what I usually go with...for example, in your specific case I'd give guard to the blitzer and blk to the black orc. you already have 1 blitzer with tackle...in the game v the dark elves you want to try to keep him out of the thick of the action until you really need that blitz on a dodge guy and then throw him right in there... of course against the dwarves who cares (unless they have a dodge guy, like a pesky runner or whatever)
as for the black orc, I'd give him block...no matter what the opponent, no matter how many games, no matter what. he needs block. you already have one with mighty blow. you already have enough guys without block that the rerolls become an issue. remember that first and foremost orcs are a hitting team, they need stuff that helps em hit more reliably... ESPECIALLY black orcs!

but i don't need to tell you that, you're unbeaten for a reason presumably.

depends on the dark elves...most dark elves i've seen pass short so passblock is unlikely to help. In your case if the dark elves are what you're REALLY worried about I'd go with mightyblow(bl) and block(bob), but guard and blk would be nice too.Poxous wrote: Tackle would be nice vs the DEs( several blodgers) or maybe passblock?
Power skills will help vs the dwarves: gaurd/mightyblow/block
for the dwarves you'd be better off with guard and blk...i'm sure he has plenty of guard on his dwarves, you need some to counter it.
Poxous wrote: long run: block on my BO and sure hands for the blitzer seems best to me.
I don't give sure hands to blitzers, especially not as a first skill. Unless your league is uber-extreme into the strip ball you don't need it more than you need guard or mightyblow.
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