Double roll for Dwarven Bull Centaur

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Paul Nettle
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Post by Paul Nettle »

My starting team was six CD, six Hobbos, 4 re-rolls and a centaur. I soon added a apothecary (for the hobbos, obviously) and then a second centaur. You really need the hobbos for the movement (otherwise you may just as well play Dwarfs!). Hobbos do all the picking-up, passing and catching, and are really what makes the team work.

In a league of over 20 teams, playing for a year, the top 4 league positions were: CD (mine :lol: ), Dwf, Dwf, CD. The armour 9 and first 'Guard' upgrade for the CD takes care of the line, and various other skills for the Hobbos does the rest. I used my Bull Centaurs as assassins - set up deep to hit players coming through, then being handed-off the ball and running with it.

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Post by scrollmaster »

Sputnik, yes Block is second on my list... I was planning on making it the first skill of the BC wall, but then I rolled a double and Stand Firm seemed like a good idea, first I though Dodge or Stand Firm but after a bit of advice from ianwilliams I decided to go for stand firm and it has paid of in the onegame I've had since then

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Post by scrollmaster »

double post sorry

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