ogre skill on a gobbo team

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Tony_Clifton
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ogre skill on a gobbo team

Post by Tony_Clifton »

I am new to the board and just want to open by saying hi

now.........I am playing a gobbo team in a league which i took as a kind of "joke" having never played against or with them before

They are in first place now with two wins no losses or draws.........I'm loving it

anyways........my ogre rolled for an extra square of movement on his first skill roll
should i take pass instead?........the whole throw teammate thing is quite powerful.......in this league anyway.......i figure he will now get a reroll on what i see as his most important job

thanks

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We were on the edge of the desert somewhere around barstow when the drugs began to take hold............
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Post by sean newboy »

He can take pass only if it was double 5's other wise he can choose a normal gen or st skill.

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Tony_Clifton
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Post by Tony_Clifton »

yes thats what he did..........

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We were on the edge of the desert somewhere around barstow when the drugs began to take hold............
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Post by sean newboy »

Definately pass, more for the anti fumble than anything else.

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Asmodan
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Post by Asmodan »

Yep take pass its a handy skill for him when on a gobbo team.

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Post by Cooper »

You could also go for Leader...that will give you a RR each half on anything you want, not just passing...
And since your Gobbos cannot take leader..
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Post by Democritus »

I would take pass, for sure. Leader is nice, but pass is so much handier.
You can use pass skill every turn, but leader only once per halv. True that leader will undo any misstake (bonehead or so). But with pass you can max out on TTM-play (with AG 2 I might add).

Next double leader would be good, or perhaps stand firm.

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Post by Tony_Clifton »

thx.......... i took pass

Reason: ''
We were on the edge of the desert somewhere around barstow when the drugs began to take hold............
HST
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