Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Hi, I just got my first skill roll on my Stormvermin, but it turned out as a 11 aka +AG possibility. I'm a little twisted here, since I had thought about giving him Guard or Strip Ball. Anyone have thoughts on this? I allready have 3 GRs and 2 of them are 1 turn scorers and the other is a Block, Dodge, Strip Ball, Tackle, Dauntless GR
You might want to think about keeping the ag+1 and use him as another option if you run a 2 turn offence also it might help him gain skills faster if you get him the ball once in a while, however it sounds as if you run a one turn offence if this is the case then I would take a more defencive skill. I like shadowing with a ma of 7. Anyway just my opinion S.
I would just keep the +ag without hesitation . It will help him dodge, pick up, catch, or even throw in some emergency case. In addition to the fact that he ll be 7 3 4 8, an Ar8 Ag 4 and str 3 player is always a nice thing to have .
yep, i agree totally with everything everyone else already said.
Reason:''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
heh, joining this a bit late. but w/ the +ag, you now have your very own dragon warrior. not a bad player to have.
slackman42
Reason:''
"the worst part is the endless pain and torture that gnaw at my heart like thousands of tiny very evil gnomes. or doves. evil doves." sad robot, www.wearerobots.com