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My witchelfs first advancement
Posted: Sat Oct 18, 2003 11:02 am
by ChrizzDoUrden
I scored a 10 (6+4) for my witchelfs first advancement! Should I give her the bonus movement or block???
Posted: Sat Oct 18, 2003 11:07 am
by Half-arsed Assassin.
I'm no expert on Dark elves but I would think it depends on how you want to develop your WE. If you fancy a receiver-type then the extra MA might be useful. You can always take block on the next roll.
there is another thread on this board about how people choose to use their WE, might be worth a look for some inspiration.
Posted: Sat Oct 18, 2003 2:29 pm
by Xtreme
Would be good to take the movement and devolp a catcher. She would be the fastest player on your team. Though they seem to be targeted already and with a 7 armor and no block it could get nasty. I think I would take the movement but i like to live dangerously.

Posted: Sat Oct 18, 2003 3:32 pm
by DoubleSkulls
Block or MA. I'd take the MA as DE are generally short of pace (for an Elf team)
Posted: Sat Oct 18, 2003 4:48 pm
by martynq
I think I'd also take the MA. Give her Block next. She can then blitz someone off the edge of the pitch starting from the middle of the board and still have a square of movement left to step away from the side having followed up.
Martyn
Posted: Sat Oct 18, 2003 8:35 pm
by JJB
I definitely advise you to take the +1ma. Witch elves can make very effective 'shock' catchers. Frenzy works well to help them force themselves a way out of a scrum and score, after having been surrounded by the opponents while being in their half.
Block, catch and nerves of steel (if you have the luck to roll a double) would work very well in that scheme of things.
Posted: Sat Oct 18, 2003 10:19 pm
by Asmodan
I took MA last time i got one on my witch elf, and even though i did not build her as a receiver it helped a lot.
Posted: Tue Oct 21, 2003 9:13 am
by campaigner
I'd also take MA (I think I would take it on any Delf player)
Posted: Tue Oct 21, 2003 11:54 am
by Cooper
campaigner wrote:I'd also take MA (I think I would take it on any Delf player)
I think i agree,
W
Posted: Thu Oct 23, 2003 11:25 am
by juck101
I dislike teams all with uniform skills so I would keep the movement.
Develop this witch as a ball player, either sure hands or catch and then block. 2nd witch go for block stripball sidestep, as a blitzing safty. If you like diversity keep the MA as it has many uses in a slow passing team.
Posted: Thu Oct 23, 2003 4:23 pm
by Haar
I've got two DE with MA8 (a welf and a blitzer). They're both really handy, either as a breakaway receiver (jump up makes her a threat even when she's down) or as a strong safety. On D, I keep the witch elf back behind the line to hit anybody who tries to make for the end zone. Helps that the witch is also ST4. I'd definitely go for the MA increase from 7->8. On a line elf, no I'd take the advance, and on a thrower, maybe. Remember how many times moving that one more square is the difference between a long pass and a long bomb?
Re: My witchelfs first advancement
Posted: Thu Oct 23, 2003 7:39 pm
by ScottyBoneman
ChrizzDoUrden wrote:I scored a 10 (6+4) for my witchelfs first advancement! Should I give her the bonus movement or block???
Well someone has to give the other side!
It depends on your league, but 8/10 times I would take the Block. You want to go one faster? Go For it. Don't get me wrong, speed is good but this a player that starts with jump up.
Witch Elves need block. After that they get skills that allow them to do cool things. What happens if you get 11, 12, or Doubles next skill? That is a long time without block. If the 2nd time round is a 10, then maybe IF its not doubles.
Re: My witchelfs first advancement
Posted: Fri Oct 24, 2003 11:55 am
by Scrappy Kid
ScottyBoneman wrote:
Well someone has to give the other side!
It depends on your league, but 8/10 times I would take the Block. You want to go one faster? Go For it. Don't get me wrong, speed is good but this a player that starts with jump up.
Witch Elves need block. After that they get skills that allow them to do cool things. What happens if you get 11, 12, or Doubles next skill? That is a long time without block. If the 2nd time round is a 10, then maybe IF its not doubles.
If I get a double I would just take block anyway.
If I get 11 I'd turn it down (don't really need AG5) and take block.
If I get 12 you can live without block for a while because you are STRENGTH 4 !!!
Your arguement appears to be don't take the +1 MA now, because then you might have to turn down an increase or a double next time. But the odds are against actually getting the increase later, so I would just take the increase now.
Re: My witchelfs first advancement
Posted: Fri Oct 24, 2003 12:13 pm
by DoubleSkulls
Scrappy Kid wrote:If I get 11 I'd turn it down (don't really need AG5) and take block.

What about the possibilities of leaping or intercepting?
Posted: Fri Oct 24, 2003 12:58 pm
by Robotorz
I would never turn down AG+ on a Elf!
Btw. isnt this the wrong Forum?