Timing Armour/injury roll vs bouncing ball
Posted: Tue Nov 04, 2014 8:16 pm
Just thought of a case of possible unclarity: Is there a specified time at which the armour/injury roll of a downed player is rolled vis-a-vis the time at which the scatter of a bouncing ball is rolled?
Imagine the following situation: player with ball goes down (whether from a block, GFI, falied Dodge or anything else does not matter), ball bounces into adjacent square that is occupied by another player, said player does not catch the ball, ball bounces into square of downed player. If downed player is still on the pitch, the ball scatters once more. But if downed player's armour was broken and he is KO'ed/Cas'd, then the ball would come to rest in his (former) square.
So it matters whether the armour/injury roll is made first (thus possibly removing the player form the field) or is made after the ball is bounced. I can't find anything definitive in the rules about this situation.
Imagine the following situation: player with ball goes down (whether from a block, GFI, falied Dodge or anything else does not matter), ball bounces into adjacent square that is occupied by another player, said player does not catch the ball, ball bounces into square of downed player. If downed player is still on the pitch, the ball scatters once more. But if downed player's armour was broken and he is KO'ed/Cas'd, then the ball would come to rest in his (former) square.
So it matters whether the armour/injury roll is made first (thus possibly removing the player form the field) or is made after the ball is bounced. I can't find anything definitive in the rules about this situation.