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How does Multiple Block combo with Claw, Pile On or RSF?

Posted: Tue Jan 07, 2003 12:19 am
by Sushé Wakka
This is the situation. I manage to knock down both players involved in a multiple block. Then I roll for Armour. Do I:
A) Add the Claw bonus to both armour rolls?
B) Add the Claw bonus to one armour roll of my choice?

The same question for Piling On, and for Razor sharp fangs/claws (but this last reffered to Injury rolls, of course).

Any help would be appreciated.

Posted: Tue Jan 07, 2003 12:24 am
by Darkson
You can only PO on one player.

As for the others, I'd guess it would be one player only, but not 100% on that.

Posted: Tue Jan 07, 2003 4:26 pm
by Tim
As i see it, most skills can only be used once a turn.

So if you had a Claw, PO, MultiBlock, RSF evilevilevil player managing to block down 2 opponents you do:
-State Opponent1
-Roll armour for Opp1 (apply Claw or PO if needed)
-if Armour broken: Roll Inj for Opp1 (apply RSC if needed)
-State Opponent2
-Roll armour for Opp2 (apply Claw or PO if needed and not used before)
-if Armour broken: Roll Inj for Opp2 (apply RSC if not used before)

Posted: Tue Jan 07, 2003 4:52 pm
by DoubleSkulls
The only thing I can think of in the rules is that you may only use skills once per action.

So Mighty Blow and Piling On can only be used against one player, while RSF & Claw can be used against both.

Posted: Tue Jan 07, 2003 5:04 pm
by Thetian
I thought the one skill use per action thing wen't away when the [hushed voice on] 4th edition [hushed voice off] went away. If not, my fists need to have a talk with the owner of a certain dodging gutter runner. :pissed:

-Mike

Posted: Tue Jan 07, 2003 5:07 pm
by Skummy
The rule is on pg 34 of the living blood bowl rulebook:

"1. You can't add bonuses from two or more skills/traits to modify an Armour or injury roll"

I think they were afraid of the abuse effect of Mighty Blow, RSF, and Dirty Player in a league.

Posted: Tue Jan 14, 2003 11:29 am
by Valen
Thetain,

Are you implying someone used the Dodge skill more than once in a turn with the same player, then I am pretty sure you have been cheated my friend!

Posted: Tue Jan 14, 2003 5:47 pm
by Snew
Leap is a skill and it can be used as many times as you have movement left.

I'd guess, though, that you would only be allowed to use the other skills on one opponent. Wouldn't they take some level of concentration to use?

Posted: Tue Jan 14, 2003 5:57 pm
by Skummy
:o :o :o
Leap is a skill and it can be used as many times as you have movement left.
:o :o :o
LRB page 35 "A player may only use the Leap skill once per action."
I *wish* it was otherwise...

Posted: Tue Jan 14, 2003 9:36 pm
by Snew
Hmm.. missed that. Thanks.

Posted: Tue Jan 14, 2003 11:03 pm
by slackman
since multiple block allows you to hit two players at once, it seems resonable that mb, claw, rsc could be used on both of them. however, if you were to use piling on, since you can only use that on one player, i would say that you are NOT allowed to use ANY skills on the other player. you give up the chance to inflict damage w/ your claws if you're on top of the other player. but as far as an official ruling, well, we definitely need to see one here, as the advice offered by anyone can only be speculation

slackman 42

Posted: Wed Jan 15, 2003 10:09 am
by Valen
i agree with Slackman, I think it is reasonable to use all the above skills onboth players except Pile On.

Posted: Wed Jan 15, 2003 4:59 pm
by Indigo
As I see it, your multiple block is still one action - the fact that it is against two players does not mean it is two. If it WAS two actions, then multiple block would be illegal within the rules (with the exception of Frenzy)

Since this is the case, I would say that all relevant skills and traits are applied to both players. E.g. if roll the "Down unless you have block" result, that applies to both players.

Although I can see your point with piling on, technical speaking I think it should be applied to both - consider it a full body check on two people if you like! Agreed that it needs official clarification - what happens if you push the players back but they don't end up adjacent?

Adding Frenzy to the mix, any skills you used on the first block can't be used on the second. This means you can't:

M.Block > use M.blow on one guy > frenzy > use m.blow on the second

as the frenzy is a specific exception to the 1 block action a turn rule.

Posted: Wed Jan 15, 2003 5:00 pm
by Grumbledook
The block dice apply to both players so you can only use mighty blow if you get pushback/pow and one of them has dodge

Posted: Wed Jan 15, 2003 5:12 pm
by Indigo
Grumbledook wrote:The block dice apply to both players so you can only use mighty blow if you get pushback/pow and one of them has dodge
not sure what you mean?

I reckon that you can use m.blow on anyone you knock down, but only for a single action. so if you knock both down, you can use it on both, if you knock one down, you use it on one.

what I meant was, if you then use frenzy, if you have already used a skill in that turn it can't be used again (traits can though)

have I read your reply properly or have we got all confused?!? :-?