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Jump Up and MV less than 3

Posted: Fri Jan 28, 2011 8:29 pm
by daloonieshaman
I read through a bunch of threads and I think they comnfused me even more.
I am looking for the single clear cut answer.

If you have MV of less than 3, have Jump Up skill and are prone what can you do?

Re: Jump Up and MV less than 3

Posted: Fri Jan 28, 2011 10:32 pm
by dode74
STANDING UP
STANDING UP
The only time a player can stand up is at the beginning of an
Action at a cost of three squares from his movement. If the
player has less than three squares of movement,
he must roll 4+
to stand up
Jump Up (Agility)
A player with this skill is able to quickly get back into the game. If the
player declares any Action other than a Block Action he may stand up for
free without paying the three squares of movement.
So, cost of standing is 3 squares. Player has less than 3 squares (i.e. the amount to pay) so he must roll. Jump Up pays those 3 squares for you. MA2 player with Jump Up may stand up at zero cost and has 2 MA left to use.

That's my take, anyway :)

Re: Jump Up and MV less than 3

Posted: Sat Jan 29, 2011 12:15 am
by GalakStarscraper
The roll for standing is you don't have enough MA to pay for standing up.

With Jump Up ... there is no issue with the payment to stand.

Thus a player with Jump Up and less than MA 3 does not need to roll to stand up.

That was definitely the intention of saying the player could stand up for free (ie free of anything (including special rolls)) and not wording it that they could stand up for 0 movement.

Tom

Re: Jump Up and MV less than 3

Posted: Sat Feb 26, 2011 10:13 pm
by Heff
Stand takes 3
Stand with JU takes 0

therefore a player with a mv of 3 can stand up and move
3-0=3
Thats how l read it

Re: Jump Up and MV less than 3

Posted: Sat Feb 26, 2011 11:17 pm
by daloonieshaman
so in this case can you

JU block, Blitz, Pass, Move, Handoff, Foul ect

or do you just JU and pick your nose

Re: Jump Up and MV less than 3

Posted: Sun Feb 27, 2011 1:52 am
by Greyhound
You can move (and therefore JU) as part of all the actions you mentioned above apart from block, which has it's own special entry on JU (the +2 AG roll)

Re: Jump Up and MV less than 3

Posted: Mon Mar 07, 2011 4:50 pm
by Smurf
The treeman is not off the hook.

+2 to AG to perform a block jumpup. Which is still a 4+ :)

Unless you have the evil agility 2 treeman.

Little know fact that a Dwarf team whose blockers concentrated on the skill jump up and earned their name the 'weebles'.

Re: Jump Up and MV less than 3

Posted: Mon Mar 14, 2011 7:53 am
by Wanchor
As it concerns the treeman, making a block is probably less crucial than standing up in the first place.

Re: Jump Up and MV less than 3

Posted: Mon Mar 14, 2011 9:41 am
by Afroman
Wow, just re-read the skill to be sure but as I'm afraid the intention is different I have to ask:

"If the player declares any action other than block..."

Does this mean that a tree doesn't need to roll for blitz?

After all, blitz and block are different action...

Re: Jump Up and MV less than 3

Posted: Mon Mar 14, 2011 10:22 am
by Darkson
Nope, no roll needed for a Blitz.

Re: Jump Up and MV less than 3

Posted: Tue Mar 15, 2011 11:10 am
by DoubleSkulls
Yes, those lucky trees that roll nothing but doubles and keep getting knocked down in positions where they can blitz ;)