Korhil wrote:For purposes of getting the SPP I've always read it to mean the pass must be Accurately passed to a player and caught by the player it was accurately passed to on the catch roll.
Reading the LRB it would indicate that anyone can catch it tho.
Did this make the Rules clarification or not?
It is slightly ambigious.
---Korhil
Actually this one is only ambigous if you read to much into it.
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Completions (COMP): A player who makes an
accurate pass that is caught by another player earns 1
Star Player point. An accurate pass is called a
‘completion’ or complete pass. Note that the ball must
be caught by a player from the same team, otherwise
it is not complete!
1 SPP for a completion has three components:
1) Was the Pass Accurate when thrown?
2) When the ball comes to rest is it in the hands of one of your players? (ie was it caught in some manner)
3) Is that player someone other than the thrower?
If you answer Yes to all 3 its gives the Thrower 1 SPP.
JackDragna wrote:
It says the player needs to make an accurate pass that is caught by a member of the moving team. When the ball is dropped by a player, the 'accurate pass' part of the player is over. It's now a scattering ball, not a pass.
The problem is you twisted the wording to do your point. The rules are:
"A player who makes an accurate pass that is caught by another player"
NOT
"A player catches an accurate pass that is thrown by another player"
JD for you interpretation to be correct the test for accuracy would need to be done at the time of the catch, like the 2nd line reads ... the line in the LRB clearly does the test at front in not the back end. Being a programmer helps with this type of stuff, because you see the rules as IF...THEN statements.
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If the following above logic doesn't show that its pretty clear ... let's try Plan B:
p.8 LRB
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TURNOVERS
Normally, a team turn only ends when all of the players
in the team have performed an action. However, certain
events cause the team turn to end before all of the
players have taken an action.These events are called
turnovers. The following events cause a turnover:
3. The ball is passed and not caught by a
player from the moving team or
p.14 LRB
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TURNOVERS
If the ball isn’t caught by a player from the moving
team, a turnover takes place and the moving team’s
turn ends. The turnover does not take place until the
ball finally comes to rest. This means that if the ball
misses the target but is still caught by a player from
the moving team, then a turnover does not take place.
The ball could even scatter out of bounds, be thrown
back into an empty square, and as long as it was
caught by a player from the moving team then the
turnover would be avoided!
NOW go back to the definition of a completion:
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A player who makes an accurate pass that is caught by another player
So the JD's argument here is that if the original player doesn't "catch" the ball its become a scattered ball correct? HOWEVER, the rules for turnovers use the exact wording as the rules for getting a completion (the completion text just has extras for accurate and other player). .... so that brings us to the question of what counts as "catching" the ball. Page 14 lists in detail what counts for catching the ball and clearly a ball that becomes bouncing is still considered "caught" if it ends up with a player from your team.
So going back to the completion text ....
A player who makes an accurate pass
This is satistified by the Passing roll before the Catch roll is even made.
that is caught by another player
Looking at the rules for turnovers from passing on pages 8 and 14, we can 100% conclude to qualify for this the ball only needs to end up in the hands of a player from your team other than the thrower to qualify as "caught" and thus earn the 1 SPP for the thrower.
Hopefully one of these 2 arguments will show that its not unclear at all. Now you can argue that its not logically .... I won't necessarily disagree .. but those are the rules and I know 100% this is the way the rules are meant to work from discussion of this topic over the years.
Galak