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Shadowing and Tackling
Posted: Thu Oct 03, 2002 1:59 pm
by Malthor
Hi,
Can someone please advise how Shadowing and Tackling works?
Eg, if Player A is next to opposing player B (who has Shadowing) and Player A moves the first square out of Player B's TZ, what happens?
Does Player A have to dodge to move to the new square first, and THEN you make a shadowing check? You then repeat this procedure when Player A moves again?
If Player B can only Shadow OR force a dodge roll, what if there is another opposing player next to A at the beginning of the move? Does A have to dodge out of this player's TZ before player B tries to Shadow?
Thanks,
Malcolm
Posted: Thu Oct 03, 2002 2:42 pm
by DoubleSkulls
You have to make a dodge roll to move away, and then roll for shadowing too.
So
Z declares he is moving to 1. He makes a dodge attempt. If he succeeds in the dodge he moves to 1. Then roll for shadowing, if A equals or beats Z's score he then moves to Z's initial location.
Z then tries to move to 2 and the process is repeated.
Note everything surrounding the dodge must be performed before you do any shadowing (e.g. tentacles, diving tackle etc)
Shadowing can be extremely useful skill on a Block, Dodge, Side Step Gutter Runner
Ian
Shadowing
Posted: Thu Oct 17, 2002 8:18 am
by stone
Hi guys!
We'we had some problems solving out shadowing, so please could you
clarify this to me?
ianwilliams wrote:You have to make a dodge roll to move away, and then roll for shadowing too.
So
Z declares he is moving to 1. He makes a dodge attempt. If he succeeds in the dodge he moves to 1. Then roll for shadowing, if A equals or beats Z's score he then moves to Z's initial location.
It would seem, that when Z dodges to 1, he's dodgeing to 0 tackle zones,
right? We've argued, whether the dodge should be made to 1 tackle zone
(i.e. to the TZ of the Shadowing player) instead of 0 TZs. Could you please help me on this? Thanks!

Posted: Thu Oct 17, 2002 9:15 am
by DoubleSkulls
The advantage of shadowing is that it means he has to keep dodging, it does not modify the required dodge roll (so a successful shadow means that he has to make yet another dodge roll if he wants to keep on moving).
Even against AG4 players they'll burn TRR's or fall over (16.7% 1st dodge, 31% 2nd dodge, 42% 3rd dodge).
Shadowing & a high MA player is a great combo against slower teams - but often you'll need Side Step/Stand Firm to stay near the ball carrier and block and dodge to stay on your feet.
Ian
Posted: Thu Oct 17, 2002 12:59 pm
by Heiper
ianwilliams wrote:
Shadowing & a high MA player is a great combo against slower teams - but often you'll need Side Step/Stand Firm to stay near the ball carrier and block and dodge to stay on your feet.
Ian
I remeber back in the old 3rd Ed where the Wardancers had Stand Firm, Tackle, Shadowing. A nastie combo, and its good that its gone (SF). Shadowing is a great skill used to little imo.
Posted: Thu Oct 17, 2002 1:54 pm
by DoubleSkulls
Heiper wrote:Shadowing is a great skill used to little imo.
The reason is you need 3 other skills and high MA to make it work acceptably. Even better if you have tackle and/or diving tackle too.
Might be very interesting on a skink - stunty & dodge to get next to the ball carrier so you only need block, side step and shadowing to be a really annoying ...
As you have lots of skinks available making one or two go down this route isn't too hard.
Ian
Yeah it is
Posted: Thu Oct 17, 2002 9:04 pm
by Cervidal
Not difficult to make a skink a good Shadowing player? First you need doubles for Shadowing. Then you need doubles for Tackle. You'd need at least one more skill rolls for Sidestep, hopefully another set of doubles for Block so the bugger can survive being hit, Sidestep or no.
Shadowing is not the way of the Skink.
Posted: Thu Oct 17, 2002 11:49 pm
by sean newboy
I had a +1mv hobgoblin with shadow, all he needed was block. Just get the skink sidestep and block, if possible get tackle but dont worry about it.
Re: Yeah it is
Posted: Fri Oct 18, 2002 8:17 am
by DoubleSkulls
Cervidal wrote:Not difficult to make a skink a good Shadowing player? First you need doubles for Shadowing. Then you need doubles for Tackle. You'd need at least one more skill rolls for Sidestep, hopefully another set of doubles for Block so the bugger can survive being hit, Sidestep or no.
Shadowing is not the way of the Skink.
IIRC you need two doubles - Block & Shadowing.
Block is an excellent first choice anyway, following that up with side step is fine and if you manage another double then take shadowing. 4th skill would be diving tackle. So that's two doubles from 3 skills - without prejudicing your development if something else comes up or you don't get lucky. Over several skinks this should happen once.
Ian
Posted: Fri Oct 18, 2002 9:30 am
by martynq
I think Lion Warriors are pretty good players to give Shadowing too. They already start with MA8 and ST3. If only they had Dodge to start with. One of mine I gave Dodge and Shadowing to, and intend to give him Block and Side Step as the next two skills. (Shame that he failed the first aging roll though

, so I'll have to replace him at some point.)
On my dark elf team, if I can get a blitzer with MA+1, then he'd be a prime candidate for shadowing.
Cheers,
Martyn
Shadowing on a gobbo
Posted: Fri Oct 18, 2002 11:32 am
by stone
Ok, thanks!
I've thought of choosing diving tackle and shadowing to my gobbo on an orc team. Catchers on most teams are fast, but when you throw your friggin' gobbo with shadowing to stand next to a thrower, it's sure to at least piss off MA6 throwers... It might even draw the only blitz to it, in which case a block would be nice (though you would need doubles for that). Anyways, the point being, throwers are usually not as fast as catchers, throwing a gobbo would possibly get him next to one, and if nothing else, it would (hopefully) be really annoying
A
Posted: Fri Oct 18, 2002 12:13 pm
by Grumbledook
you can't use shadwing and diving tackle the asme turn with the same player can you?
Posted: Fri Oct 18, 2002 12:22 pm
by sean newboy
Sure can, just cant continue shadowing if u did dt.
Posted: Fri Oct 18, 2002 12:43 pm
by DoubleSkulls
Grumbledook wrote:you can't use shadwing and diving tackle the asme turn with the same player can you?
You resolve the dodge first - and with DT you can choose to use it after the die is rolled. Obviously if you do use DT then you can't shadow - but its quite likely that if you use DT the dodge will fail and shadowing becomes irrelevant.
The power of the combo is that it gives you multiple opportunites to use DT rather than just the 1. This is particularly important if your opponent has dodge and you don't have tackle since you can wait for them to use the dodge reroll - follow up and then use DT for the next dodge.
Lion Warriors make really good shadowers, it just takes them ages to get there - Block, Dodge, Side Step and Shadowing then Tackle and/or Diving Tackle. So 4 skills - without any doubles or stat increases.
Elven blitzers have the same problem because they really need the +MA to make it work well.
Gutter Runners are probably the best shadowers, MA9 and starting with dodge means they only need Block & Side step before shadowing becomes really useful.
Hence my point about skinks - MA8, dodge & stunty. They do need 2 doubles, but when you've got 10 of them then it quite likely one or two will get the necessary rolls. Stunty really helps since it means you can just walk into the cage to get next to the ball carrier.
Shadowing without Stand Firm or Side step is less effective - but does mean that you can force the blitz to be used against them rather than creating a hole in your line.
Ian
Posted: Sat Oct 19, 2002 8:36 am
by Zombie
The best player to give shadowing to is definitely a wardancer. He already has ST3, block and dodge to keep standing up, and leap to get there. All he needs is side step and shadowing, no doubles required. He even has MA8 to make shadowing very successful. Add tackle to that, and diving tackle if you play the stupid official rule that you can declare it after the die is rolled.
This guy needs no special roll at all to get all this, and at the rate they usually level up, it won't take long either. I'd personally develop both wardancers that way and become really, really annoying.