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Frenzy & GFI

Posted: Thu Aug 29, 2002 9:27 am
by McDeth
I'm not sure if this is been quried before or what page i can find it in the LRB. But if i Blitz a player using frenzy and get a pushback, which then takes to to the limit of my move, do i then have to roll gfi for the frenzied extra blitz, or is it a free action

Posted: Thu Aug 29, 2002 9:43 am
by Thadrin
As I understand things you don't have to make the second Block, but have to GFI if you want to.

I think one of the BBRC cleared this one up a month or so ago.

Posted: Thu Aug 29, 2002 12:13 pm
by DoubleSkulls
LRB 1.3 pp35
If the frenzied player is taking a Blitz action and runs out of
normal movement, he can stop attacking (ie, he does not have
to throw the additional block), although he can Go For It to
throw the block if you want him to – assuming he still has go for
it squares left of course.

Posted: Thu Aug 29, 2002 1:08 pm
by McDeth
Thankyou, i was blitzing with a rat ogre at the time and the extra gfi would have put me in a position to knock a player into the crowd, but with no re-roll it was a risk not worth taking, particularly as a failure in OT, would have lost the game at that point.

I rolled push back and a knock down, I had to take the player down as i didn't want to risk the failed GFI on the second block, although i would have loved to have done it and pushed him into touch.

Posted: Thu Aug 29, 2002 1:14 pm
by Deathwing
I'd take the knock-down most of the time (unless the situation dictates otherwise). It's a cas. chance and you need to get RO's to 16 SPPs ASAP.

Posted: Thu Aug 29, 2002 1:25 pm
by McDeth
Normally so would i but the player involved was an agility 5 Banshee with 8 squares of Movement ,Hypnotic gaze and Dodge, and if i could have taken him out of player the other Agility 5 banshee standing next to him would have been on his lonesome surrounded by 6 Skaven, waiting to be shoved into touch next turn, as it is i'm still in a strong defensive position but it could have been better particulkarly as i only rolled a prone on the armour roll. As the fate of the game in its 4th turn of OT Rests on the next couple of plays, the casualty was of secondary importance, although he already has 13 SPP's

Posted: Thu Aug 29, 2002 1:38 pm
by Deathwing
McDeth wrote:Normally so would i but the player involved was an agility 5 Banshee with 8 squares of Movement ,Hypnotic gaze and Dodge, and if i could have taken him out of player the other Agility 5 banshee standing next to him would have been on his lonesome surrounded by 6 Skaven, waiting to be shoved into touch next turn, as it is i'm still in a strong defensive position but it could have been better particulkarly as i only rolled a prone on the armour roll. As the fate of the game in its 4th turn of OT Rests on the next couple of plays, the casualty was of secondary importance, although he already has 13 SPP's
Ah, in that case I'd have risked the gfi, she's gonna be away next turn anyway. Even a stun would have taken her out for the duration.
Who's in possession?

Posted: Thu Aug 29, 2002 2:08 pm
by McDeth
The other banshee which i couldn't get a blitz with the RO on has possession, and the other is prone. No one has got any re-rolls left so it'll take a few lucky rolls on his part at this stage to get away from this


..... X XS
S S S R S

With the Bold x being the prone banshee and standing next to the Touchline

Posted: Fri Aug 30, 2002 11:04 am
by McDeth
Well just to round it off, his banshee stands up and succeeds to do his Hypno gaze on my rat ogre, then the ball carrier succeeds with that dame ethereal skill to phase through my player, hypn gaze another skaven and then the remainder of his 8 paces for a TD.
:pissed:

frustrated, you bet. thw Widows finish played 5 won 3 lost 2. ARGGG They were so close.

Posted: Fri Aug 30, 2002 12:20 pm
by Dangerous Dave
Hey McDeth, I guess you were playing Brian's Spirit team. I can categorically say those Banshee are a right pain - as is the Chill skill (cancels out Piling On) :(. You have to have 2 rows of defence otherwise its Ethereal followed by dodge....

I managed to beat them 2-1 in O/T but only just. The Banshees are the target - when I could block them I did. Get them down? - foul them. If you don't do that... then they will score. Unfortunately I only managed KO's on them.... sorry!


And yes DW was right - you should have gone for the GFI........ the crowd is your friend! When I played Brian the crowd got one death, and I killed the Iron Man twice - ie stunned - I couldn't get a casualty roll any other way despite all my Block (Norse team) against av 7 or 8!


Dave

Posted: Fri Aug 30, 2002 12:23 pm
by McDeth
You got it, I've still not come to terms with playing with some of the new skills. IE Ethereal and Chill etc, and i've fallen foul of that in this game particularly with the last play which won the game. And yes in retrospect the GFI gamble would obviously now have been worth it.

Posted: Fri Aug 30, 2002 3:29 pm
by GalakStarscraper
Interesting to me:

Brian told me he felt the team was "okay" ... a little difficult to coach though in his opinion ... a 2nd tier team.

However, Brian's a good coach and everyone who has played him has agreed that the Spirit team takes some getting used to in order to play against.

The team doesn't have anyone with more than ST 3 and on the surface Chill and Ethereal don't look that good. But in the hands of the right coach you find yourself having to come up with entirely new defense and offense tactics to stop the team. It why I like the team so much.

Unfortunately Brian is retiring 200 Proof at the end of this season and once again I'll have no Spirit team in the MBBL2 ... sigh ... I have 7 Dark Elf teams though ... maybe I talk one of them into trying the spirits.

Galak

Posted: Fri Aug 30, 2002 4:59 pm
by Dangerous Dave
Yeah they are a tough team to play with - however agaionst low av teams they are pretty good - against high av they will struggle. The lack of an apoth and with lesser banishment will mean they can be crucified if rolls go against them.


Dave