Guard question

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Remco
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Post by Remco »

We just print out all both team rosters twice, so both coaches can see all the skills on every player in the game. Before you declare an action, you can look at the skills of the other players involved. This way, it may take a little longer than usual to plan your actions, but no one can claim "I didn't know he had that skill".

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Post by Nermal »

in our little leage we mostly play friendly and let people off but there have been occasions where (cup finals) things can get serious,

in those situations if a plyer rolls more block dice than they were meant to by error or accident we have let the other coach select the result for the blocker in the same way that he would have to if he were blocking a stronger opponant.

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DoubleSkulls
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Post by DoubleSkulls »

Our current house rules are that if you throw more blocking dice than allowed then your opponent has the choice of keeping that result (i.e. both dice) or making you reroll the correct number of dice.

Ian

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Coach Barry
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Post by Coach Barry »

I simply refer to the other player before that that those players have guard! I allow 1 mistake, after that it is played as is without further helps! If he has players that can help him great, if he doesn't... SMASH HIM!!

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Post by Asperon Thorn »

We always give copies of our roster to the other player before the match. But, depending on the experience of the coach, I don't think that I would let them off the hook each time. If the coach is new to the game, I would probably let them off. If it is likely that the coach has never encountered opposing players with Gaurd, I would probably let them off, too.

But if I was playing a coach that had played me before, knew I had guard, answered any questions that he may have had about skills on my team, and had my roster in front of him, I would let them off the first time, with a warning. After that I would make them follow through. I don't think that is bad sportsmanship, I think that I had done everything in my power to let him know that there was gaurd in the vicinity. I would actually begin to question his sportsmanship if he wanted to pull back. For all I know he was hoping I would forget that I had guard, too. And that he would be able to block with more block dice.

For coaches that forget I suggest asking the question "Hey I am thinking of throwing a block in here, do any of these 5 guys have guard?" I would answer him if I did. But if he didn't even ask and started declaring blocks, I would be "mean".

This problem also occurs with other skills, Catchers dodging away from players with tackle, comes to mind. "I wouldn't have tried to dodge if I knew that guy had tackle."or Prehensile tail. "I wouldn't have blitzed, yet, if I knew he had Dump Off." If he tried to change his mind I would have said "All you had to do was ask."

But, like I said, I forgive new coaches all of the time, but there is no excuse for that kind of poor planning from a guy that has played 10+ games.

Asperon Thorn

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Al the Rat
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Post by Al the Rat »

The thing that gets me about this thread is that everyone seems to agree that you should see and/or be talked through your opponents roster before the game. Is this part of the rules of is it just good sportmanship? I say this having played previously in a league where a team sheet was sacred you certainly wouldn't tell an opponent what skills a player had, and you definitely would not see the teamsheet before or after the match.

I've got to say though that I much prefer the open friendlier system that seems to be prevelant here.

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Post by Grumbledook »

Well knowing what skills the opponet has on who will change tactics a lot, like staying away from the strip ball guy and such stuff. Ive always shown and seen rosters with my opponent.

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Post by DoubleSkulls »

Al the Rat wrote:I say this having played previously in a league where a team sheet was sacred you certainly wouldn't tell an opponent what skills a player had, and you definitely would not see the teamsheet before or after the match.
:o

Wow - I've never even considered playing BB where team lists weren't open. Its got to be almost unplayable with developed teams as you can't keep track of which one has guard or dodge or tackle or .... Surely the person who wins will just be the one with the best memory.

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Post by Al the Rat »

I think it was a hangover from playing the army games, the army list in 40K or WFB wouldn't be open. You don't know what kit, magic items, or wargear anyone has until they come into play. Having played like this for these games, and similarly in stuff like Space Hulk, it just seemed entirely contrary to us to see another players team sheet.

But your right Ian it does come down to who can keep best track of an opponents players. Thoguh it didn't get that far I'm pretty sure some players would have taken the step of renumbering their team between games to maintain the mystery.

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Post by bingbong186 »

To be honest I've never come across any league or any player that wasn't happy to have open rosters, in fact in the league we currently have, you are penalised if your updated roster isn't sent to the comissioner so he can post it on the net. It also makes the league much more interesting as you can watch the other teams develop alongside yours.

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Post by veron »

Al the Rat wrote:I say this having played previously in a league where a team sheet was sacred you certainly wouldn't tell an opponent what skills a player had, and you definitely would not see the teamsheet before or after the match.
Yeah, I guessed this was because of a Warhammer / 40K background. It makes sense in those games, but it certainly doesn't make any sense in Blood Bowl. I mean, you would think the real players in the Blood Bowl world would learn something about their opponents before the game (well maybe with some exceptions like Ogres and Trolls eh), maybe watch their game in Cablevision or something. I mean, Michael Jordan knows Shaq has Block so he's more careful around him, right??

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Tamper Magnitude
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Post by Tamper Magnitude »

I think that it is up to your opponent to ask which players have what skill, but you should correct them before they roll the wrong number of block dice etc.. , not doing so will just aggravate them. It's really the done thing to ask what skills a player has before you block them, or where an opponents pass blockers are, it's just good gaming. If you take it any more seriously then you may have a problem, I suggest anger managment sessions :lol:

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