Page 1 of 2
Handicap table doesnt work!
Posted: Wed Mar 05, 2003 2:49 pm
by Squaq
After playing with the LRB handicap table for a while im getting bored with it. It doesnt really matter much...
As i see it there are 6-7 results on the table that could make up for a TR-difference. If you are playing tr100 vs 180 you would on average be satisfied with the opponent going to miss a player 10-20tr. But most likely you get a bunch of crap.
I think that an alternative way to make the Handicap table could be something like deviding the events into a number of groups
ei. A,B,C
Where the events in group:
- A could be of lesser importance for the game...
like getting +ff, extra rr, extra money, biased referee, roll on the B-table
- B could be of more importance...
like the oppossing coach missing a random player, roll on the C-table
- C could be of high importance...
take out a choosen player, make the ball burst after first TD
Then the handicap events could given after a table like
0-10 no rolls
11-20: one A- event
21-30: two A- events
30-50: one A- and one B- event
51-75: two A- and one B- event
76-100: one A- one B- one C- event
...
This system would, be less random... since you would be sure to get at least one C event.
Is there any plans on changing the Handicap table?
Posted: Wed Mar 05, 2003 3:09 pm
by Skummy
I understand a shorter and more effective handicap table is going to be published in an upcoming BB mag.
Posted: Wed Mar 05, 2003 3:49 pm
by GalakStarscraper
Skummy wrote:I understand a shorter and more effective handicap table is going to be published in an upcoming BB mag.
Yup something very close or exactly like this will be published soon to replace the current handicap table:
Galak
Posted: Wed Mar 05, 2003 4:23 pm
by Artificial Penguin
Remember that your opinion of whether the Handicap Table "works" or not is determined by your philosophy on what it should accomplish.
- Should the Handicap Table make it so that coaching skill and dice being equal, both teams have an equal chance?, OR
- Should the Handicap Table help the disadvantaged team some, but not completely make up the difference?
Look at it this way, if a TR 200 team plays a rookie team, do you really want the rookie team to have a 50/50 chance to win? Personally, I wouldn't. But give them a bit of hope? sure.
Posted: Wed Mar 05, 2003 4:42 pm
by Zombie
There are still two useless ones in there: bad press and team anthem. The chance that one of those would give you an extra reroll for even a single half is pretty slim.
Posted: Wed Mar 05, 2003 4:49 pm
by ZanzerTem
Fully agree with Zombie. Hoorah, I get +3 Fan Factor
They should read:
Bad Press: Your opponent loses 3 Fan Factor for this match only. Additionally, your opponent must modiy his post game Fan Factor roll by -3.
Team Anthem: You gaim +3 Fan Factor for this match only. Additionally, you may modify your post game Fan Factor roll by +3.
Posted: Wed Mar 05, 2003 5:15 pm
by Snew
Not bad Masher.
Posted: Wed Mar 05, 2003 5:16 pm
by DoubleSkulls
Zombie wrote:There are still two useless ones in there: bad press and team anthem. The chance that one of those would give you an extra reroll for even a single half is pretty slim.
That's fair enough that a few of the results are weak. An 11 TR difference is insignificant in most contexts.
I think you underestimate their potential too, its Get the Ref, Throw a Rock etc. that may well be coming in the underdogs favour.
Posted: Wed Mar 05, 2003 5:17 pm
by Skummy
The chart's a lot better because the percentage of usless ones is much lower. You still need to have some that aren't very good.
I notice that Virus is missing completely, though. I think this is a mistake, especially if you're trying to encourage people to retire niggled players.
Posted: Wed Mar 05, 2003 5:22 pm
by Zombie
ianwilliams wrote:Zombie wrote:There are still two useless ones in there: bad press and team anthem. The chance that one of those would give you an extra reroll for even a single half is pretty slim.
That's fair enough that a few of the results are weak. An 11 TR difference is insignificant in most contexts.
I think you underestimate their potential too, its Get the Ref, Throw a Rock etc. that may well be coming in the underdogs favour.
Even if you account for all possible events that include fan factor, chances are that the handicap won't help you a single bit for the whole match.
Posted: Wed Mar 05, 2003 6:04 pm
by redlizard
A tiered handicap system solves the problem of big TR differences: too many rolls equals too much randomness. With the current table, you could roll 4 useless results, but a couple great results could cripple the other team before they have a chance. I'd like to bring back an idea that I thought was really good from the BBLR almost a year ago. Handicaps are set in tiers. Roll 1d8, an 8 means you can roll on the next higher tier.
Code: Select all
Tier 1
1. That Babe's Got Talent
2. Sponsorship Deal
3. Team Anthem
4. Bad Habits
5. Extra Training
6. Bad Press
7. Scutt's Scroll of Weather Magic
Tier 2
1. Bribe the Ref (2)
2. Palmed Coin
3. News Feature
4. Duh, Where Am I?
5. I am the Greatest!
6. Biased Referee
7. Doom & Gloom
Tier 3
1. Under Scrutiny
2. Grudge Match
3. Mickey Finn
4. Greased Shoes
5. Bribe the Announcer
6. Knuckledusters
7. Intensive Training
Tier 4
1. Stiletto
2. Bribe the Ref (1)
3. Iron Man
4. Buzzing
5. Illegal Drugs
6. Inspiration
7. Smelling Salts
Tier 5
1. Appearance Fee
2. In The Bag!
3. Assassin
4. It Wasn't Me!
5. That Boy's Got Talent
6. Morley's Revenge
7. Running Late
8. Virus
You would basically get something like 1 tier point for every 10 full TR difference with a maximum of something like 15. So with 72 TR difference, you could roll once on Tier 5 and once on Tier 2, or you could make 7 rolls on Tier 1, etc. Your choice.
Posted: Wed Mar 05, 2003 6:10 pm
by wesleytj
sounds like a confusing mess and a TON of dice rolling
Posted: Wed Mar 05, 2003 6:14 pm
by redlizard
sounds like a confusing mess and a TON of dice rolling
It's a lot less dice rolling. If I have a 76 TR difference and choose a Tier 5&2, I'm rolling d8 twice. Under the old system I have to roll d66 4 times.
Inspiration question
Posted: Wed Mar 05, 2003 8:05 pm
by BlanchPrez
I have a question about Inspiration. It just says give a player on your team an MVP. Is that a random player, or is it one you pick?
Chris
Posted: Wed Mar 05, 2003 8:15 pm
by Ghost of Pariah
I agree with Zombie on this one. The only thing the Kick off table accomplishes is to change the weather back to NICE PERFECT BLOOD BOWL WEATHER on the rare occasions you roll something else.
The handicap I like and the one I'll stand by is...(everybody stand back...I'm going to praise a BBRC member) Chet's +/- Rerolls per a cewrtain amount of difference in TR. It's smart, it's simple and I'd bet my butt that it works. Rerolls aren't going to help a rookie coach too much if he hasn't got strategy, and likewise they won't hurt an experienced team playing a bunch of rookies. This would best implemented with Neo's Weather/Stadium rules.
Hmmn. Now that I've said something good about the BBRC does that mean that I am in love them? It seem to work the other way!
