4th Edition - How BB was ruined?
Posted: Tue Feb 18, 2003 12:47 pm
Im new to these forums but I have been playing BloodBowl ever since the new game (third ed) came out! And I must admit I LOVE the rules as they were.
In my opinion the rules were amazing! Elf teams ran, leaped and dodged, blitzers blocked and dodged, undead teams shambled (but still got beat the daylights out of other teams), and all the others with their unique feels.
So, the question is, why oh why did the game designers in all their infinite wisdom decide to ruin the rules and radically alter the way you play the game?
For example, the new one skill use per player per team go. Now I know bloodbowl isnt designed to realisticly depict the way a game of US football is played, but it IS realistic to expect a guy to dodge once, dodge twice, dodge a third guy then score! Or dodge one guy then run up to another and manage to block him through a skill he has.
When you take a step back and look at what that has basicly done to all the teams is make them pretty much all the same.
Another example (Dodge and Dirty player): Just because an evil player uses his skill to dodge away from a opposing player doesn mean hes any less evil when he comes to making the foul he was running to.
And then theres the 3rd ed. skills vs the 4th ed. traits and skills. Now I do agree with some of the traits (like 'Take root' for treemen) but these should still be just 'special rules' for individuals. Some of the reasons for why some traits cant be 'learnt' are rubbish! Reread the 'Frenzy' reasons (if you have access to the new 4th ed.).
Give me 3rd edition anyday, where you can dodge, pickup the ball, run, sprint, pass, catch, dodge, run, dodge, hand off, dodge, run, sprint and score from one endzone to ther other IN TRUE STYLE!

So, the question is, why oh why did the game designers in all their infinite wisdom decide to ruin the rules and radically alter the way you play the game?
For example, the new one skill use per player per team go. Now I know bloodbowl isnt designed to realisticly depict the way a game of US football is played, but it IS realistic to expect a guy to dodge once, dodge twice, dodge a third guy then score! Or dodge one guy then run up to another and manage to block him through a skill he has.
When you take a step back and look at what that has basicly done to all the teams is make them pretty much all the same.
Another example (Dodge and Dirty player): Just because an evil player uses his skill to dodge away from a opposing player doesn mean hes any less evil when he comes to making the foul he was running to.
And then theres the 3rd ed. skills vs the 4th ed. traits and skills. Now I do agree with some of the traits (like 'Take root' for treemen) but these should still be just 'special rules' for individuals. Some of the reasons for why some traits cant be 'learnt' are rubbish! Reread the 'Frenzy' reasons (if you have access to the new 4th ed.).
Give me 3rd edition anyday, where you can dodge, pickup the ball, run, sprint, pass, catch, dodge, run, dodge, hand off, dodge, run, sprint and score from one endzone to ther other IN TRUE STYLE!
