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Goblins are too powerful!!!11
Posted: Thu Feb 06, 2003 12:05 pm
by Grumbledook
Goblins are green and as i am colourblind i can't see them on the pitch, this makes them too powerful imho. I can't play against teams i can't see :/
Posted: Thu Feb 06, 2003 12:06 pm
by martynq
Posted: Thu Feb 06, 2003 12:10 pm
by Deacon
Only play against them in the winter on snowy picthes

Posted: Thu Feb 06, 2003 12:12 pm
by Deathwing
Yellow, brown.....and a little black cross here and there...
Posted: Thu Feb 06, 2003 12:25 pm
by Nighthawk
Don't forget the red bloodstains...

Posted: Thu Feb 06, 2003 1:36 pm
by Dangerous Dave
Hey when my gobbos get 2 ST increases, an agility increase and a double to get Guard - we have the ultimate cage breakers...... just need 2 or 3 of the bu**ers!
Now I know why they are too powerful!
Dave
Posted: Thu Feb 06, 2003 1:44 pm
by martynq
I think you also need Block and Strip Ball as well (two more doubles).
Martyn
Posted: Thu Feb 06, 2003 2:03 pm
by Skummy
Posted: Thu Feb 06, 2003 2:17 pm
by DoubleSkulls
Of course gobbos are overpowered - 2, yes 2 Ogres on team. How can that possibly be balanced when High Elves don't get any! Lets not forget the multitude of cheap star players too. Dodging ignoring TZ modifiers. That's just absurd. The only reason goblins don't win any tournaments is because no one is playing them well.

Posted: Thu Feb 06, 2003 6:34 pm
by Snew
2 Ogres does not even begin to bring them up to the level of High Elves. That's a poorly thought out arguement.
Posted: Thu Feb 06, 2003 9:29 pm
by Longshot
Grenn like the pitch is the sneaky tactic of Goblins.
I agree with Grumbledook, let s kick Goblins out of the game
Posted: Thu Feb 06, 2003 10:49 pm
by Al the Rat
I'm a little concerned about the Goblins and Halflings in the Beach Blood Bowl tournament we're playing soon. Short pitch, short budget, cheap big guys. It's going to be tough to effectively mark the trolls/ogres as well as stop the stunties having free reign of the pitch. It'll be hard to even outrun a couple of treemen! But my gutter runners can one turn with just a quick snap or a vll upgrade

Posted: Thu Feb 06, 2003 10:59 pm
by Deathwing
Just clobber them with that Himac bucket.

Posted: Thu Feb 06, 2003 11:33 pm
by Zombie
That's not funny. Of course it's stupid to say "team X is too powerful because they can do Y and Z" without considering what they can't do, i.e. their weaknesses. But when a team like orcs has no weaknesses, there is real cause for concern.
Posted: Thu Feb 06, 2003 11:53 pm
by Longshot
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