Goblins are too powerful!!!11

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Grumbledook
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Goblins are too powerful!!!11

Post by Grumbledook »

Goblins are green and as i am colourblind i can't see them on the pitch, this makes them too powerful imho. I can't play against teams i can't see :/

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Post by martynq »

:lol: :lol: :lol: :lol: :lol:

Don't they need at least two other colours though so as not to count as unpainted?

Martyn

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Post by Deacon »

Only play against them in the winter on snowy picthes :D

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Post by Deathwing »

martynq wrote::lol: :lol: :lol: :lol: :lol:

Don't they need at least two other colours though so as not to count as unpainted?

Martyn
Yellow, brown.....and a little black cross here and there...

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Post by Nighthawk »

Don't forget the red bloodstains... :P

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Post by Dangerous Dave »

Hey when my gobbos get 2 ST increases, an agility increase and a double to get Guard - we have the ultimate cage breakers...... just need 2 or 3 of the bu**ers!

Now I know why they are too powerful! ;)



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Post by martynq »

I think you also need Block and Strip Ball as well (two more doubles).

Martyn

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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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Post by Skummy »

:pissed: :pissed: :pissed: I was going to save this topic for April Fools. :pissed: :pissed: :pissed:

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Post by DoubleSkulls »

Of course gobbos are overpowered - 2, yes 2 Ogres on team. How can that possibly be balanced when High Elves don't get any! Lets not forget the multitude of cheap star players too. Dodging ignoring TZ modifiers. That's just absurd. The only reason goblins don't win any tournaments is because no one is playing them well. :wink:

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Post by Snew »

2 Ogres does not even begin to bring them up to the level of High Elves. That's a poorly thought out arguement.

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Post by Longshot »

Grenn like the pitch is the sneaky tactic of Goblins.
I agree with Grumbledook, let s kick Goblins out of the game

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Post by Al the Rat »

I'm a little concerned about the Goblins and Halflings in the Beach Blood Bowl tournament we're playing soon. Short pitch, short budget, cheap big guys. It's going to be tough to effectively mark the trolls/ogres as well as stop the stunties having free reign of the pitch. It'll be hard to even outrun a couple of treemen! But my gutter runners can one turn with just a quick snap or a vll upgrade :)

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Post by Deathwing »

Just clobber them with that Himac bucket. :wink:

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Post by Zombie »

That's not funny. Of course it's stupid to say "team X is too powerful because they can do Y and Z" without considering what they can't do, i.e. their weaknesses. But when a team like orcs has no weaknesses, there is real cause for concern.

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Post by Longshot »

<==
<==WANTED
<==

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