First off, I'd like to thank you for reading my article
Jayward wrote: ↑Mon May 03, 2021 11:41 am
One problem I did have when trying them out was that having just one tackle was so difficult to utilize. At MV4 and AG2 they're poor as a sweeper, and they're super easy to isolate. I agree with two block, and I was leaning towards 4 guard myself.
I agree with you, that the BOB with tackle isn't a great sweeper, but better than no tackle at all. Four guard wouldn't be wrong either, but I think I'd at least take another block BOB before all that guard, in other words, three of each.
Jayward wrote: ↑Mon May 03, 2021 11:41 am
If it's a ruleset that gives you access to secondary skills I could see things like a Strip Ball or Dirty Player Goblin being super helpful.
Yes, but I'd probably go for a block troll first. Strip ball can be good, but a sure hands goblin wouldn't be bad either, considering the lack of re-rolls.
Jayward wrote: ↑Mon May 03, 2021 11:41 am
I think they get a bit of a boost in rulesets that give you a skills budget in gp that can be transferred to team building; as you mention the Blorcs seem to end up with a lot left over at list building, and being able to maybe downgrade a secondary skill to a primary for 10-20k gives you enough for an Apo/Reroll.
Sensible and I suspect that BOBs will get some extra cash eventually, once the meta settles and the new tiers are worked out. As this hasn't happend yet I used the 36 SPP that are suggested in the rulebook.
Jayward wrote: ↑Mon May 03, 2021 11:41 am
2rr is 'orrible on a slow team with no sure hands or 'proper' blocking skills. I think I'd always be looking for the third.
Me too, but for the 1100k roster, it's quite hard to squeeze in.
Jayward wrote: ↑Mon May 03, 2021 11:41 am
But they do seem to be super fun; I'm looking forward to playing them more in the future
So do I. I look forward to tabletop tournaments and getting some experience with BOBs