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Inducement Value for Team Special Play Cards
Posted: Wed May 16, 2018 4:49 pm
by atropabelladonna
In the Optional Rules pdf about special play card variants it gives inducement values for all the different BB decks out there (Random Events, Dirty Tricks, etc.). The pdf has not been updated with the new team special play cards. Any ideas if these have a consistent point value? I do not have any yet and I assume it is a deck only that team can use?
Also, what are the thoughts on the Team Special Play cards? Are they fun and flavorful? Are the consistent in power level?
Re: Inducement Value for Team Special Play Cards
Posted: Wed May 16, 2018 4:56 pm
by JT-Y
The download currently in the BB site contains costs for each deck. There are no new decks and the costs remain the same, hence why the pdf hasn't been updated, it doesn't need to be at this time. New cards coming out in the team pack belong to one of the existing decks and slot right in at the same value.
Re: Inducement Value for Team Special Play Cards
Posted: Wed May 16, 2018 5:22 pm
by atropabelladonna
Okay, that is cool. Thanks for the reply.
I thought it was a deck of 8 or 10 cards just for elves or whatever team you buy it for. So to get full value for my, lets say Human team pack, I am fine with the decks that already come in the main box set as the human cards will fit into those?
JT-Y wrote:The download currently in the BB site contains costs for each deck. There are no new decks and the costs remain the same, hence why the pdf hasn't been updated, it doesn't need to be at this time. New cards coming out in the team pack belong to one of the existing decks and slot right in at the same value.
Re: Inducement Value for Team Special Play Cards
Posted: Wed May 16, 2018 5:40 pm
by JT-Y
Yep. The new ones are themed towards a team in name and description but they can be used by any team. Just add them into the deck they belong to.