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Why no wizard inducement?

Posted: Sat Nov 26, 2016 12:12 pm
by MacHurto
I dont get the box until next week so just wanted to know if there is any related fluff for the change or whether they have just dissapeared and are perhaps returning in the next supplement.

Re: Why no wizard inducement?

Posted: Sat Nov 26, 2016 12:34 pm
by Darkson
Given that Andy Hoare has said just use the CRP Wizard (as in, they're not gone) I expect they'll be back in a later release (DZ2?).

Re: Why no wizard inducement?

Posted: Sat Nov 26, 2016 1:05 pm
by stashman
Hope for new wizards like in the old LRBs

Potions, wizards, zaps, and hope for something new

Maybe teleporting (2d6 squares), mindcontroll (as blackmail with a twist), powersphere (cannot be blocked or blitzed)

Items: helms, spiked fists, heavy boots, pogosticks, chainsaws etc.

I can go on :-)

Re: Why no wizard inducement?

Posted: Sun Nov 27, 2016 4:31 am
by Wifflebat
Yep; I imagine a magic-themed DZ season 2 with new multiple wizard types and the Magic Items special play deck may be in our future. And perhaps a dirty-trick Season 3 with traps and the Dirty Trick deck (which would of course be the season where we get Goblins)?

Re: Why no wizard inducement?

Posted: Sun Nov 27, 2016 5:21 am
by Steam Ball
Wifflebat wrote:(which would of course be the season where we get Goblins)?
Full background, etc... yes. Roster already out.

Re: Why no wizard inducement?

Posted: Sun Nov 27, 2016 8:46 am
by babass
Why no wizard inducement?
i guess: in order to have something to include in the DZs2?

Re: Why no wizard inducement?

Posted: Mon Nov 28, 2016 4:03 am
by Krusader
babass wrote:
Why no wizard inducement?
i guess: in order to have something to include in the DZs2?
Don't be so cynical... Okay, you are probably right.