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First skills for Norse?
Posted: Mon Jan 13, 2003 12:33 am
by Big Ahn
I was going to give my Blitzer Mighty Blow, thought piling on was too risky as they often find themselves in no mans land.
As for my Lineman, Pro or Tackle? Anyone got any comments?
Posted: Mon Jan 13, 2003 12:37 am
by Darkson
For my 4 blitzers I went Piling On, Mighty Blow, Piling On, Mighty Blow as their first skills, though I would have thought about Dauntless, Dodge and Stand Firm if I'd roled a double.
For linemen I would go tackle,with the odd pass block and a Dirty player, unless you get a double then Guard.
Posted: Mon Jan 13, 2003 12:38 am
by Big Ahn
Heh, i thought you might answer that one, thanks
Posted: Mon Jan 13, 2003 3:21 am
by BoB
If you ever get the chance, having dodge and block on the same character is invaluable, it really doesnt matter what the character is.
Posted: Mon Jan 13, 2003 3:30 am
by Zergo
The trouble with Norse is that it's REALLY hard to get Dodge, save the Catchers.
I'd say go with Piling on for Blitzers, as they all ahve Jump Up anyway. Makes it safe to pile on then.
-Zergo
Posted: Mon Jan 13, 2003 5:15 am
by Darkson
Zergo wrote:I'd say go with Piling on for Blitzers, as they all ahve Jump Up anyway. Makes it safe to pile on then.
Safer, it makes it safer. it's never "safe" to be prone with AV7.
And it's not that hard to get dodge, just need to burn a double to get it.
Posted: Mon Jan 13, 2003 5:57 am
by Big Ahn
I dont really see how Jump Up really makes you any safer since it doesnt let you get up any sooner, just for no MA cost.
Posted: Mon Jan 13, 2003 6:01 am
by BoB
If you gave him Pass block he can jump up during opponent turn
probly only come in handy once every 6 games though
Posted: Mon Jan 13, 2003 10:50 am
by Snew
That's a house rule BoB. The official ruling is that Jump Up is able to be used at the beginning of that player's turn. PB takes place during the other player's turn.
Posted: Mon Jan 13, 2003 10:56 am
by BoB
my mistake, sorry

Posted: Mon Jan 13, 2003 11:04 am
by DoubleSkulls
Well I would have thought Guard would be a good choice - with S3 across the board anything that helps making 2 dice blocks is good. However Piling On is very tempting, so maybe take that 1st then Guard.
Posted: Mon Jan 13, 2003 1:35 pm
by Dangerous Dave
I like Guard but Piling On and Guard are not a good combination (unless the BBRC want to make Guard work while prone!

- just kidding!).
So I would split this up and have either 2 or 3 Piling On blitzers and 2 or 1 Guard blitzers.
Dave
Posted: Mon Jan 13, 2003 10:56 pm
by Dave
BLOCK!!!
(Just kidding, sorry)
Posted: Tue Jan 14, 2003 9:08 am
by DoubleSkulls
Dangerous Dave wrote:Piling On and Guard are not a good combination
If you are playing PO after the Av roll then they still work pretty well together. A lot of the time you wont be in a position to make a block. When you are only +3 Av PO wont make a difference all the time (16/36 vs Av 8 which is the best chance) so may well remain on your feet to help in the remainder of the turn.
However I'd still take PO 1st as this speeds up the acquisition of other skills too.
Posted: Thu Jan 16, 2003 2:09 am
by BoB
I have been using piling on a little recently and it seems to be hurting me,
Every time i use it they foul the player , now he has a serious injury.
I cant decide if it is worth it or not.