Sweet FA
Posted: Sun Jan 12, 2003 1:13 am
I'm refering to Foul Appearance, if anyone was wondering. I never really had much of a chance to use the FA skill as I usually don't play teams that can get it. With the new rules review and the Nurgle Rotters team being released in the last little while, I have tried the skill out in a game and found that as it now stands it seems a bit overpowered.
As I hadn't used the skill all that much before, I had forgotten about the affect on passing and catching. Now that this comes into play even with the player prone, I think there needs to be a change. I have no problem with it working while on the ground, as far as the not wanting to hit part is concerned, an ugly player is still ugly lying on the ground.
My suggestion would be to split the skill into two seperate skills for the seperate abilities that the skill now has, one skill for rolling to see if opponant will hit player - still call this foul appearance, and one for the affecting passing and catching. I think it would make more sense (fluff wise) that a big, nasty, mean looking player would bearing down on a player would be more likely to cause a ball to be thrown too soon or missing a catch. I would call this skill Fearsome Appearance and only let players that start with ST over 3 have a chance to get it. I would also make it a ST trait so it would not be too easy to get (but obviously a little easier than foul appearance). As most BGs, BOBs, and CWs are used for bashing on the line, it still might not be the first choice when someone rolls a double.
Anyway, I think that a skill or trait should normally only affect one thing, the more things you can do with a skill or trait, the more powerful it becomes, expecially if it has an affect when prone. I think that splitting the two abilities of FA into two different traits would help prevent this and I don't think would greatly affect play.
As I hadn't used the skill all that much before, I had forgotten about the affect on passing and catching. Now that this comes into play even with the player prone, I think there needs to be a change. I have no problem with it working while on the ground, as far as the not wanting to hit part is concerned, an ugly player is still ugly lying on the ground.
My suggestion would be to split the skill into two seperate skills for the seperate abilities that the skill now has, one skill for rolling to see if opponant will hit player - still call this foul appearance, and one for the affecting passing and catching. I think it would make more sense (fluff wise) that a big, nasty, mean looking player would bearing down on a player would be more likely to cause a ball to be thrown too soon or missing a catch. I would call this skill Fearsome Appearance and only let players that start with ST over 3 have a chance to get it. I would also make it a ST trait so it would not be too easy to get (but obviously a little easier than foul appearance). As most BGs, BOBs, and CWs are used for bashing on the line, it still might not be the first choice when someone rolls a double.
Anyway, I think that a skill or trait should normally only affect one thing, the more things you can do with a skill or trait, the more powerful it becomes, expecially if it has an affect when prone. I think that splitting the two abilities of FA into two different traits would help prevent this and I don't think would greatly affect play.