Am I the only one that HATES fouling?

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Big Ahn
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Am I the only one that HATES fouling?

Post by Big Ahn »

I know this is Blood Bowl and people cheat using chainsaws and DeathRollers(!!!) but there's something about kicking a man when he's down that just doesnt seem right to me.

I mean there are plenty of other ways to maim players, Blocking usually works pretty well. Fouling just seems like a power-player's way of earning a couple more spp's.

I dunno, maybe it's just me...

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Darkson
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Post by Darkson »

Unless you've house ruled differently, you don't get SPP's for fouling.

I will foul for tactical reasons (and also cos I'm crap at beating the AV roll :roll: )

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Post by Grumbledook »

I played a recovery game with my skaven after getting mauled by a rat ogre, had 10 players for the match. Kick off roll, opponent gets the ref, end result start next match with 9 players :/

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Post by Big Ahn »

Darkson wrote:Unless you've house ruled differently, you don't get SPP's for fouling.
oh... ok *buries his head back in the rulebook* :oops:

i still hate it tho

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Post by Sixpack595 »

Its Bloodbowl, not Elfbowl. Winning by any means necessary is the name of the game. A BB player will punch his own mother if he thinks it will help. There are actually rules that define when and how to bribe refs, and you are worried about kicking someone who is down? Teams will kill all their fans and this is a matter of pride to them! Crying about kicking someone who is down may fly if you are a Brettonian Noble, not on the BB pitch.

As far as the rules go, it has been neutered. There are so many drawbacks to it that you really need to think about when to do it, so its not a problem. If you ask me, and you kind of did, I say we need more fouling not less! Down with Elfbowl, we want more blood!

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A little less BLOOD; a little more BOWL!

Post by Mojoshenpo »

The fouling rules are just about where they need to be.... As was said, above, one has to THINK before fouling.... This is a good thing....

I don't mind the fluff and theory behind the fantasy game of BloodBowl, but I'd like to think that my ability to create plays ranks higher than just making mayhem.... Otherwise I should play an out and out combat game.... And there are MANY better than BB for this....

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Post by roysorlie »

Sixpack595 wrote: Down with Elfbowl, we want more blood!
Be careful never to mention that to the Dark Elves, they just might skin you, torture you for months, kill you're friends, family, and basically anybody else you like. In their wicked twisted minds, they will devise to let your Mother in Law live, and leave your boss alone, just to annoy you further, and that's is just the cheerleaders.

I also think, for safety's sake, it might not be a good idea to not to mention this to a Woodelf wardancer. He just might find those twin blades of his..
:wink:

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Post by gallowin »

Maybe it's the word Fouling that gives us the intial reaction that we shouldn't ever do it. But for this game there isn't anything wrong with it.

I was opposed to Fouling until I decided to play in a tournament. Now I realize the full impact of 1) keeping Star Players down/out 2) getting a numbers advantage on the pitch 3) using linemen for something other than assists

Before you start to argue that fouling takes away from coaching ability, Fouling is an action that any player may make like blitz, pass, etc. If you are denying yourself any of the actions allowed than you are not coaching to the fullest of your abilities.

It's like dwarves never passing, elves never throwing hits, or goblins without secret weapons.

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Post by dakkakhan »

Well since I keep stats of who gets thrown out for fouling, and gleefully chant "death dice, death dice...." when rolling for injury I'd definitely say I was not of the same opinion as Big Ahn.

Let's face it, without the threat of a career ending injury, including death, the game would not be nearly as suspenseful. Making a block and putting someone down is all well and good, but there are times when you need the player gone. Putting the boot in is definitely tactical...though it's fun either way. :lol:

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Post by Big Ahn »

Sixpack595 wrote:Its Bloodbowl, not Elfbowl. Winning by any means necessary is the name of the game. A BB player will punch his own mother if he thinks it will help. There are actually rules that define when and how to bribe refs, and you are worried about kicking someone who is down? Teams will kill all their fans and this is a matter of pride to them! Crying about kicking someone who is down may fly if you are a Brettonian Noble, not on the BB pitch.
Well this is fair euff, I expected lots of posts like these. And yes as I stated in my first sentence I know its a violent game blah blah blah. The fluff is all very interesting and fun to read about how players kill the entire opposing team, but when you're playing in a league and you have to field said team for another 10 matches or so it's not quite so fun. But I just wanted other people's opinions.

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Post by Zombie »

Big Ahn wrote:Am I the only one that HATES fouling?
It sure looks that way!

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Post by BoB »

we once played a league with house rules not only enabling points for fouling injuries, but also cumulative bonuses on skills
ie if you had mighty blow and dirty player you got +3 to both armour and injury roles.
It was dam good fun, each team developed a specialist fouler and the object of the game became killing the opposing fouler before he killed everyone on your team.
We had to increase the amount of money won each game,
but we did gain the record of 21 fatalities in a match (that is dead, not Serious inj or bad hurt) Sure, the league wound up pretty shortly afterwards, fun for a laugh though.

We use fouls a lot in current games, as has been pointed out, if you finally make a war dancer fall down then you damn well want him to stay down! :x

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Post by christer »

Personally, I have nothing against fouling. It works just fine the way it is.

However, "Get the Ref" is wildly overpowered the way I see it. Roll it on turn 1 of a half and you have more or less 8 injury rolls that half.

-- Christer

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Post by nouge »

I think fouling is fine, but the Dirty Player skill is overpowered. When, with enough assists, you can cause an injury (meaning Badly Hurt to Dead) on anyone on an 8+... that just seems a bit much to me.

In our league we made Dirty Player more like a reroll skill, so that if you are spotted committing a foul, a Dirty Player can make the opposing coach reroll the 'spot' roll.

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Post by Darkson »

The casualty D6 (ie 1-3 BH, 4-5 SI, 6 Dead) is never modified by skill rolls. The +2 from DP (and the modifiers from MB, stunty etc) on affect the Inj roll (ie 2D6 2-7 Stunned, 8-9 KO, 10-12 Casualty), so turning '8' Ko into '10' Cas.

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