Opinions on what I've just run into....
Posted: Sat Jan 04, 2003 1:29 pm
The local GW league is starting (on short notice) and isn't quite straight line BB....
I'd like thoughts, agreements and criticisms (and especially analysis) on how this will affect play and the league.... All I've ever played is straight, current BB, sans calling IPs and using time limits....
From an email this morning:
Welcome sports fans, players, and coaches to the challenge of the
Khemri Cup! For those who may be wondering, way down south and just east of
Araby is a great desert. Ruins of huge pyramids and cities of the living
dead are scattered across the landscape. Lucky for us all, Blood Bowl
pitches can still be found in this "Land of the Dead". There are few things
the ancient Tomb Kings like as much as the glory to be found on the pitch!
Until now there have been few Khemri teams seen in the Old World. Change is in the air though. The Kings of Old are determined to once again prove their superiority on the field and have issued a challenge to all. Come on down to Khemri and may the best team win!!!
Kick-Off!!!
The league will begin on January 7th. The regular season will run through
Tuesday February 4th. Games played on the 3rd and 4th of February will
count towards the Grandmasters tournament also as long as both players are signed up for that week of the Grandmasters. League nights will be Tuesday, but players may come in and play games other days/nights of the week if they can get an opponent. The Khemri Cup will be played on February 11th at 6:30pm. The players involved will be the leading coaches from each division (see below).
Rules:
Coaches will begin with 1,000,000 gold pieces to build their teams. All
rules from the Blood Bowl Handbook will be used unless noted otherwise by
the League Commissioner(LC). Note that pages 37-44 contain league rules and guidelines. The following changes will be made to those rules:
1. May only hire one star player as a freebooter before matches. Goblin
teams may hire one additional star player if both stars carry secret
weapons.
2. Legal teams are those in the BB Handbook, Khemri & Necromantic Undead from BB Mag. #3, and the Vampire Team from BB Mag. #4.
3. Any games played beyond 6 per week (Sun-Sat) are practice games and do not count for skill improvement, earnings, injuries, etc. If one player
has more that 6 and the other has less than 6, the player with less than 6
will still count the game towards his weekly eligible games.
4. All players will be split into two divisions by the LC. This list will
be available in the store on January 7th.
Roster Sheets:
You should bring in TWO roster sheets for your team. These MUST be the
rosters provided with the game. If you do not have them there will be
plenty of extras available in the store. One will be kept on file in the
store and the other is yours to use during games. The store copy is the
official copy, so make sure you get a staff member to update it after each
game for you. Any descrepancy in rosters will default to the store copy.
Teams:
Painted Citadel or Maurader models of the race or races used on the team
must represent all players and coaching staff, except head coach and
cheerleaders. Head coaches do not require models (though you can do one if you wish) and cheerleaders must be represented, in spirit with your team, by appropriate models. If you do not have a model then that player/staff has missed this game. All teams must be named and all players must have a name.
Of Note:
The following are a few changes from the last edition of Blood Bowl or
things that can be easily overlooked so I've made a quick list.
1. Use the injury table on page 11, not the one listed on the quick
reference sheet.
2. Big Guys may not use team re-rolls, but may use Leader or bonus re-rolls.
3. Be aware of the Conceding the Match rules on page 44. They will be used.
4. Wizards may only be hired as freebooters and are not half price.
5. Big Guy star players don’t count toward the teams big guy allowance.
6. Re-rolls cost double once the league begins (so gett’um while they’z
cheep!).
7. You may not play the same person more than twice in a row.
8. Each players turn has a 4 minute time limit.
9. All advancement rolls must be made in the presence of your opponent or
a GW staff member.

I'd like thoughts, agreements and criticisms (and especially analysis) on how this will affect play and the league.... All I've ever played is straight, current BB, sans calling IPs and using time limits....
From an email this morning:
Welcome sports fans, players, and coaches to the challenge of the
Khemri Cup! For those who may be wondering, way down south and just east of
Araby is a great desert. Ruins of huge pyramids and cities of the living
dead are scattered across the landscape. Lucky for us all, Blood Bowl
pitches can still be found in this "Land of the Dead". There are few things
the ancient Tomb Kings like as much as the glory to be found on the pitch!
Until now there have been few Khemri teams seen in the Old World. Change is in the air though. The Kings of Old are determined to once again prove their superiority on the field and have issued a challenge to all. Come on down to Khemri and may the best team win!!!
Kick-Off!!!
The league will begin on January 7th. The regular season will run through
Tuesday February 4th. Games played on the 3rd and 4th of February will
count towards the Grandmasters tournament also as long as both players are signed up for that week of the Grandmasters. League nights will be Tuesday, but players may come in and play games other days/nights of the week if they can get an opponent. The Khemri Cup will be played on February 11th at 6:30pm. The players involved will be the leading coaches from each division (see below).
Rules:
Coaches will begin with 1,000,000 gold pieces to build their teams. All
rules from the Blood Bowl Handbook will be used unless noted otherwise by
the League Commissioner(LC). Note that pages 37-44 contain league rules and guidelines. The following changes will be made to those rules:
1. May only hire one star player as a freebooter before matches. Goblin
teams may hire one additional star player if both stars carry secret
weapons.
2. Legal teams are those in the BB Handbook, Khemri & Necromantic Undead from BB Mag. #3, and the Vampire Team from BB Mag. #4.
3. Any games played beyond 6 per week (Sun-Sat) are practice games and do not count for skill improvement, earnings, injuries, etc. If one player
has more that 6 and the other has less than 6, the player with less than 6
will still count the game towards his weekly eligible games.
4. All players will be split into two divisions by the LC. This list will
be available in the store on January 7th.
Roster Sheets:
You should bring in TWO roster sheets for your team. These MUST be the
rosters provided with the game. If you do not have them there will be
plenty of extras available in the store. One will be kept on file in the
store and the other is yours to use during games. The store copy is the
official copy, so make sure you get a staff member to update it after each
game for you. Any descrepancy in rosters will default to the store copy.
Teams:
Painted Citadel or Maurader models of the race or races used on the team
must represent all players and coaching staff, except head coach and
cheerleaders. Head coaches do not require models (though you can do one if you wish) and cheerleaders must be represented, in spirit with your team, by appropriate models. If you do not have a model then that player/staff has missed this game. All teams must be named and all players must have a name.
Of Note:
The following are a few changes from the last edition of Blood Bowl or
things that can be easily overlooked so I've made a quick list.
1. Use the injury table on page 11, not the one listed on the quick
reference sheet.
2. Big Guys may not use team re-rolls, but may use Leader or bonus re-rolls.
3. Be aware of the Conceding the Match rules on page 44. They will be used.
4. Wizards may only be hired as freebooters and are not half price.
5. Big Guy star players don’t count toward the teams big guy allowance.
6. Re-rolls cost double once the league begins (so gett’um while they’z
cheep!).
7. You may not play the same person more than twice in a row.
8. Each players turn has a 4 minute time limit.
9. All advancement rolls must be made in the presence of your opponent or
a GW staff member.