Which rulebook is better 3rd Ed or 6th ed

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ryan.bright1
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Which rulebook is better 3rd Ed or 6th ed

Post by ryan.bright1 »

Personally, I think that lrb 6 is great because it makes the game fair and more competitive for more teams. I think that third edition Favorited bashy teams more than agile teams, which I like because I like to bash. I think that the history and fun really came out in third edition and with being able to hire two of any star player and being able to keep that player, was really a big plus. I mean I don't know about you, but boy that is cool. If I had to give a deep down love for one rulebook in would be 3rd edition but I like 6th because of the fairness and competiveness. :)

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Darkson »

LRB4 was best. LRB5/6 simplified the game to much, but is still miles better then 3rd edition.

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Blammaham »

LRB 6 is my favorite because, while it missed the (Broken IMO) CLPOMB combo, it fixed Dirty Player that was the bane of the LRB 4 rule set. Everyone seems to have their own favorite rule set for different reasons. :) S.

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Daht »

For tourney/naf style play lbr6 is far and away the best, for longer term league play I prefer some of the rules in earlier versions, some from the new.

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Kikurasis »

Personally, I think the journeymen rule went a long way to balance teams in leagues. Any ruleset is fine (imho) as long as you include journeymen.

Even 3rd edition (where I remember one league game starting with just 3 wood elves on the pitch) with journeymen would be good. It would go a long way to promoting a more balance of teams in the league when you aren't afraid your team is going to get dusted and you won't have any players to field.

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Fist of Gales »

In out 3rd Ed league players missing the match still counted for team value as well, making matters even worse.

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Digger Goreman »

Personally, I think the journeymen rule went a long way to unbalance elf teams in leagues. Any rule set is fine (imho) as long as you exclude journeymen.

(fixed the typos in the original post :wink: )

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Fassbinder75 »

Digger Goreman wrote:Personally, I think the journeymen rule went a long way to unbalance elf teams in leagues. Any rule set is fine (imho) as long as you exclude journeymen.
Elf teams might be viable, but there are more bash teams, and they are more popular. Getting beat up is the price you pay for winning :)

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Digger Goreman »

Ouais, and it is the central, unaddressed problem in BB....

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by anc001 »

Very interesting question, I love the parity of options between races now (6 star to choose from for example). The role of inducements to balance teams of different values is best of any ruleset I've played. (but I maintain inducements like stars, RRs, Mercs, WandApoths are too expensive).

3E will always be my favourite though, for the simple fact that my 1st gaming group consisted of 3, we would play 2 games a night, and therefore you always had a lot of time sitting flicking through the books, "Did you know..."

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Warpstone »

I'm pretty happy with LRB6. In a perpetual league, I feel like we've been given enough knobs and levers to balance out most issues. Then again, I also don't think CLPOMB isn't broken so long as your league is competitive (and ruthless) enough to keep killer teams in check.:P

Sure, there are a few things that could use tweaks (i.e. mitigating the Khemri nerf a bit, a slight long-term play bias towards high-AV bash). But on the whole, the BBRC delivered a ruleset that's very enjoyable without house rules and theorybowl. Meanwhile, I just had a game night with a bunch of coaches who all remembered various mis-interpretations and fidly bits of 3rd Edition fondly (i.e. stacking injury modifiers on a foul). It was fun nostalgia, but mostly because we appreciated how the current ruleset had resolved most of those issues.

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Rolex »

Digger Goreman wrote:Personally, I think the journeymen rule went a long way to unbalance elf teams in leagues. Any rule set is fine (imho) as long as you exclude journeymen.

(fixed the typos in the original post :wink: )
I strongly disagree, expecially as, in my experience, elves don't win many leagues (exept maybe some very short ones), so they don't look unbalanced.

IMO CRP is the best RB yet.
LRB4 is fondly remembered by many, but a RB with ONE viable strategy (fouling) can hardly be considered very good.
The original RB was simply very bad.

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Darkson »

Rolex wrote:
Digger Goreman wrote:Personally, I think the journeymen rule went a long way to unbalance elf teams in leagues. Any rule set is fine (imho) as long as you exclude journeymen.
I strongly disagree, expecially as, in my experience, elves don't win many leagues (exept maybe some very short ones), so they don't look unbalanced.
Don't argue with Digger - if they're still living then they're a "Timmy" team. The fact that Undead & Necro are two of the strongest teams in the game is lost on him. :wink:

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by Digger Goreman »

Don't bait me... especially when you are inaccurate AND wrong.... :roll:

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Re: Which rulebook is better 3rd Ed or 6th ed

Post by ryan.bright1 »

I remeber somebody else saying this, but I will repeat it. I really like 3rd ed because it was my first rule set in which I played blood bowl. Teehee!

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