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We should keep track of the number of games for every player

Posted: Mon Dec 09, 2002 1:41 pm
by Toby
Well i think there should be a collum that counts the number of games for every player. It raises by one per game, regardlessly if the player was injured or not, played or not. It the player dies, or retires, a rookie starts with 0 Games. If you trade a Player to another Team, the Player takes his # of games since he was "created" for his rookie team with him.

This data would allow some nice stats like TD per game ;) and linking the #GamesPlayed to Ageing and Experience like +5 SPP after each 10th game, or +1 to the ageing roll for every 10 games played.

I keep track of the #GP for my teams and its fun to see "look this is my 15 Games Old Catcher" or "he died in game 17 for the Lousy Dragons"

^^

Posted: Mon Dec 09, 2002 1:52 pm
by Munkey
We have a player in our league who keeps track of games played for all his players, he hasn't gone the whole hog with stats yet but i'm expecting a full rundown anytime soon :)

I've also started tracking this to see how my team would develop if we used EXP aging instead of the LRB version. At the moment I would be one skill down but would have avoided two NI's :(

Posted: Mon Dec 09, 2002 2:04 pm
by Lucien Swift
you'd be surprised how many people already do this... in fact, i do it myself, and know from experience that it has no negative impact upon the pbem client to include this column at the end of a roster line...

Posted: Mon Dec 09, 2002 2:22 pm
by Grumbledook
What i would really like is rushing and passing stats, for every posative move foward they get 1 yard (or square) and take one away for moving backwards.

Of course problems then arise for throwers, maybe dodging back a square before throwing, would you count this as a negative.

Actually thinking about it add one for every square forward the ball moves in that turn per player. This would stop somone moving one sq back and forward to get it up whilst going nowhere. As the net gain is only 1 square, its one yard rushing.

Of course the big problem with this is the time it takes to count this, some people just won't be able to. Great little fluff addition with no actualy impact though if you could be bothered.

Posted: Mon Dec 09, 2002 2:29 pm
by Dave
I don't keep track yet, but I think I will soon.

I just love these numba's that come out of that ...

Posted: Mon Dec 09, 2002 2:49 pm
by Mestari
Exhaustive statistics would be an extremely nice thing to have, the only thing indeed is that it's laborous to keep track of them. Keeping track of the number of games is not, however.

I'm hoping that the developers of our computer BB clients are fans of statistics - given the fact that the leagues played over internet are usually the biggest leagues that there are, they would be able to produce some really fascinating long-term statistics.

Posted: Mon Dec 09, 2002 2:53 pm
by Ithilkir
Back when 3e was just released I tried to compile stats for my teams, then I realised it was a bit tricky :)

A BB pitch is '100 paces' in length (not including end zone) and there are 24 squares from end zone to end zone (not counting the actual endzones), so each square is worth about 4.2 paces. Or you can just round it upto 5 paces per square.

Posted: Mon Dec 09, 2002 2:57 pm
by Grumbledook
Yer well its 1 movement per square and its a lot easier to just add one on each time, the number is arbitary anyway as long as you use the same for everyone.

Posted: Mon Dec 09, 2002 3:00 pm
by Tamper Magnitude
Used to do the rushing/passing/receiving stats, as each square equalling 5 paces, got bored of it in the end. Just keep track of anything thats on the teamsheet now. I can see games played as being the ideal solution to the Ageing problem though.

Posted: Mon Dec 09, 2002 3:03 pm
by Evil Git
i realise that in the fluff it was 100 paces per field etc. but in reality this would be a nightmare to calculate every game, whereas it would be much easier just to base it on the movement that that player has already done by its movement rate. total these up at the end of the game and keep a record for the season. you could also have trophies at the end of the league season for the most rushing, passing etc. (can you tell i watched sports personality of the year last night?)

only problewm with this would be the detailing of all these stats, players may find that a bit boring but it would all make a really good stats thing for the league.

Posted: Mon Dec 09, 2002 11:18 pm
by Dave
Isn't that what being a league commish is sort of all about ??

Doing the boring stuff so that others get to see the shiny bits ??

Posted: Tue Dec 10, 2002 2:07 am
by GalakStarscraper
On this note, I would like to reply that per a request by Dain, I made the PBeM tool able to export a text log file with all the key events to create a program that could produce such stats from a PBeM game.

However, I never saw anyone create such a stat generator from the file I made for them.

Galak

Posted: Tue Dec 10, 2002 3:47 am
by High & Mighty
GalakStarscraper wrote:On this note, I would like to reply that per a request by Dain, I made the PBeM tool able to export a text log file with all the key events to create a program that could produce such stats from a PBeM game.

However, I never saw anyone create such a stat generator from the file I made for them.

Galak
I've actually got the stat undertaking in progress in Excel. The main problem (besides mounting deadlines that promise to end this month) has been trying to account for what happened in which turn.

It can count how many times actions were taken, the average roll for different actions, blocking results; but things like success rates (that require an accurate numerator and denominator) get complisicated by rerolls and other events that make it harder to narrow in on language that correctly identifies the important data from the fluff (not to mention mistakes like forgetting to click the turn marker).

I don't know if Dain has been making more progress with his much greater programming skills.

Posted: Tue Dec 10, 2002 8:27 am
by Grumbledook
Christer had code for a luck calculator regarding all dice rolls that happen in the match. Anyone who has played javabowl recently should see the luck percentage for each player at the top.