
Bring Back the Creepers
Moderator: TFF Mods
Galak wrote:If you thought Stunty teams got beat senseless .. this team would be a fast graveyard waiting to happen.
Dark Lord wrote:Exactly!

they would take loads of casualties but they could score up and down. The goblins are cheap and easy to replace, they are allowed 6 GR's to compensate the mortality rate there.
The likelyhood that this team could develop and maintain 6 uber-rats of the gutter runner persuasion is slim to none. And if they did I'd say they were well earned.
Reason: ''
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
My fav would be:
0-12 Goblins
0-2 Storm Vermin
0-2 Skaven Throwers
0-2 Skaven Linemen
Though I'd prefer some sort of goblin catcher position, but I know that's not going to happen. Goblins down to 0-8, goblin catchers 0-4.
Goblin catcher 6/2/3/7 Dodge, Catch, Stunty Agilty only 50k
RR 70k, NO BG access, SP Skaven (no headsplitter), goblin or Thrudd.
Secret weapons? Oh yeah!
0-12 Goblins
0-2 Storm Vermin
0-2 Skaven Throwers
0-2 Skaven Linemen
Though I'd prefer some sort of goblin catcher position, but I know that's not going to happen. Goblins down to 0-8, goblin catchers 0-4.
Goblin catcher 6/2/3/7 Dodge, Catch, Stunty Agilty only 50k
RR 70k, NO BG access, SP Skaven (no headsplitter), goblin or Thrudd.
Secret weapons? Oh yeah!

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
- Thadrin
- Moaning Git
- Posts: 8079
- Joined: Mon Jul 30, 2001 12:00 am
- Location: Norsca
- Contact:
The old second ed. creepers were *pulls "Star players" off the shelf beside him* 2 Blitzers, 2 throwers, 2 Mutants (one fast, one fat) and ten goblins including 4 catchers.
I'd prefer Darkson's roster to anything else that has so far been proposed with that in mind.
For what its worth, the old special rule :
Roll D6 after each TD, add 1 if the creepers are losing. on 6 or more a fight breaks out and one randomly chosen, fit player is injured. Roll on the injury table.
I'd prefer Darkson's roster to anything else that has so far been proposed with that in mind.
For what its worth, the old special rule :
Roll D6 after each TD, add 1 if the creepers are losing. on 6 or more a fight breaks out and one randomly chosen, fit player is injured. Roll on the injury table.
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
-
- Legend
- Posts: 2732
- Joined: Thu Feb 13, 2003 11:08 pm
- Location: San Diego, CA, USA
- Contact:
I'm with Dave on this one. Trade up to two linerats for positional players. It lets you vary the roster a little, but without making it look like a Skaven roster with gobo's thrown in.Dave wrote:I agree here, though I would still like the 'trade lineman for skilled player' thing
I also like the looks of that original special rule.
Chris
Reason: ''
At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
- darthnoir
- Star Player
- Posts: 553
- Joined: Fri Jun 07, 2002 8:35 pm
- Location: Scotts Valley, CA
Aside from the Goblin catcher (I'd prefer just keeping it simple with regular goblins) I like this roster. Couple that with this special rule:Darkson wrote:My fav would be:
0-12 Goblins
0-2 Storm Vermin
0-2 Skaven Throwers
0-2 Skaven Linemen
Though I'd prefer some sort of goblin catcher position, but I know that's not going to happen. Goblins down to 0-8, goblin catchers 0-4.
Goblin catcher 6/2/3/7 Dodge, Catch, Stunty Agilty only 50k
RR 70k, NO BG access, SP Skaven (no headsplitter), goblin or Thrudd.
Secret weapons? Oh yeah! :D
Once something resembling a consensus is reached, if no one else is interested, I would be willing to write up an article for the BBMag siting TBB as the author.Thadrin wrote: For what its worth, the old special rule :
Roll D6 after each TD, add 1 if the creepers are losing. on 6 or more a fight breaks out and one randomly chosen, fit player is injured. Roll on the injury table.
I think this has a good chance of at least getting listed as "Experimental" as no new minis would need to be made (unlike the Slann or the Troglodytes)
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
I could live with Darkson roster ... no Goblin catchers please.
But I still think that you should go with Physical access on the Goblins and the infighting rule that Thradin pointed out from 2nd edition:
Roll D6 after each TD, add 1 if the creepers are losing. on 6 or more a fight breaks out and one randomly chosen, fit player is injured. Roll on the injury table.
Galak
This one is more accurate to 2nd edition even if DL's looks more fun.
But I still think that you should go with Physical access on the Goblins and the infighting rule that Thradin pointed out from 2nd edition:
Roll D6 after each TD, add 1 if the creepers are losing. on 6 or more a fight breaks out and one randomly chosen, fit player is injured. Roll on the injury table.
Galak
This one is more accurate to 2nd edition even if DL's looks more fun.
Reason: ''
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
I'm not sure where you're going on this "phys for gobbo's" thing, Galak. Looking in my old "Starplayers" book, only Ch humans, CD's and Skaven had mutants, and the Creepers definetly didn't have mutant gobbo's on the team.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Oh, and sorry, I meant to post the original in-fighting rule in the team list above but forgot
. Thanks to thads for posting it.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
And just out of interest for future team building ideas, why is this player so bad?
Goblin Catcher 6/2/3/7 Dodge, Catch, Stunty, Agility access only, 50k
Is it the cost? If so, would 60k be better? If not cost, then what?
I'm not getting defensive (I'm not really bothered), just wondered whats so bad about it.
Goblin Catcher 6/2/3/7 Dodge, Catch, Stunty, Agility access only, 50k
Is it the cost? If so, would 60k be better? If not cost, then what?
I'm not getting defensive (I'm not really bothered), just wondered whats so bad about it.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.