dakkakhan wrote:
Marcus Wrote:
I'm yet to meet the player who fouls every turn with his Dirty Player who can play this game worth shit. Every single last coach I have played who did that has been a clueless player who will never, ever, be any good. The sad fact is that when you get SPPs for fouling every two-bit muppet who can't play the game comes out with dirty players, rolls block dice, fouls, out goes a player. There is no skill, no tactics, no enjoyment. The DP gets more skills and yet he still doesn't score any goddamn touchdowns.
The first time I quit Bloodbowl it was because of this arms race attitude, it was deeply, deeply boring to play against people who could develop killer teams by doing nothing but fouling. Yes, they're out there, everywhere.
Nothing at all against players who foul players out as an adjunct to scoring. But they are not the coaches who need fouling SPPs, they are the coaches who are good enough to parlay the casualty into improving the scoreboard.
Seems to me Marcus is saying that he doesn't want fouling for fouling's sake, ...
Seems to me a certain dakkakhan
does want fouling for fouling's sake?
...so unless the player that fouls every turn does so in order to score, and Marcus has to play them, he just might quit again. The only time he mentions SPP's for fouling is simply because of the (I foul, you foul) attitude.
I've read something different:
The sad fact is that when you get SPPs for fouling every two-bit muppet who can't play the game comes out with dirty players, rolls block dice, fouls, out goes a player. There is no skill, no tactics, no enjoyment. (...)
it was deeply, deeply boring to play against people who could develop killer teams by doing nothing but fouling
Coaches who did nothing else but fouling could develop killer teams due to the cheap and easy spps. That was braindead - and the reason why Marcus (and many other) quit the game.
Is there another action that you take that has the potential for you to miss the rest of the game and cause a turnover that doesn't give you Spp's for successfully completing it?
Is there another action that gives a free armour roll (with a very high bonus if Dirty Player and assists are involved) against an opponent's player which, with Dirty Player, has a 2.7 times higher chance of inflicting a casuality without any lasting risk for the fouling player?
So Ban fouling, why even let it stay at all?
To reward or not reward cheesy play is the issue here.
...the simple fact that it is sometimes useful is irrelevant.
Sometimes useful?

Now, there's an understatement...