Forget Dwarves, what do Norse need for balance

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So, what should Norse get to make them a team that can still be competitive after the first ten games?

Cheaper Rerolls
12
10%
+ 2 Catchers
8
7%
Stunties for TTM
0
No votes
AV8 on the BZs
27
23%
Strength skills access for the Linemen
17
15%
Despite the FUMBBL Data, I think Norse are already balanced
51
44%
 
Total votes: 115

Melifaxis
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Post by Melifaxis »

The only change I'd like to see for Norse is changing the Big Guy to a Yeti for the modeling potential :D

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Post by Sixpack595 »

Av 7 without the ability to get out of trouble gets bad quick. The first few games go well, but as TRs go up so do the number of casulties against the Norse. Every other Av 7 player has Dodge or Ag 4... except Hobgobs and they are surrounded by Av 9. Norse have to sacrifice Av 7 to the line and take their beatings like a man. Another problem is the skill choices for Linos. What the hell do you give them? Unless they roll doubles its a waste of SPPs after you have a Kicker and a DP. A couple Tacklers, but those are usually Blitzers.

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Post by Hrothgar »

Melifaxis wrote:The only change I'd like to see for Norse is changing the Big Guy to a Yeti for the modeling potential :D
My league has done this. And I play Norse with my Yeti mini. My record right now is 6-1.

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Post by Cervidal »

Using a real life league as an example, there's never been a remotely successful Norse team in the OBL. From beginning to end, the AV 7 puts them out of commision usually by game six or seven.

I won't play a Norse team if I want to be competitive in long term play, and I've given them a go in both of the last two long term leagues I've been a part of. Starting with Block simply does not compare to AG 4 or Dodge in terms of long term development.

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Post by wishing »

It sounds like any change to the team for balancing issues should make them weaker/same for beginning teams, but more durable in the long term.

The onlyway I can think of of doing this and *only* affecting the Norse team is skill access, such as Strength skills for the linemen.

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Post by Sixpack595 »

The more I think about it, the more I like this idea. I've been lucky with my team, but its only 5 games in and I've played some less experienced coaches. I'm not liking the idea of facing developed teams, and I've gotten a few doubles and a Mv increase. I'd hate to see it if I hadn't got those good advance rolls.
wishing wrote:The onlyway I can think of of doing this and *only* affecting the Norse team is skill access, such as Strength skills for the linemen.

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Post by The Florist »

Every other Av 7 player has Dodge or Ag 4... except Hobgobs and they are surrounded by Av 9.
Skaven?

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Post by swilhelm73 »

So far, the voting is pretty much split down the middle as to whether Norse or balanced after the earliest phase or not.

Out of the only data posted, the Norse either have preformed miserably after the first 10 games or so, or they already start with a bonus of some sort - ala MBBL2.

So perhaps those arguing that Norse are already balanced in the mid to long term could provide some evidence from their own LRB compliant leagues? And again, please no more "We played 6 games and the Norse went 4-2" - to reiterate again we are looking at the medium to long term here.

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Post by Sixpack595 »

Yea, forgot about them... :oops: But thats also just the Linos. GRs get Dodge and SV get Av 8. Don't they also have a higher move?

Regardless, the rats overall are faster. That allows them to stretch the field and avoid the scrums that lock players into slugfests. When you need to put out TZ everywhere to slow down your opponants you have less guys delivering beatings. Norse are slower, so you need less guys back off the line to act as Safeties.

Edit: Had to get back to work before I finished :D

Skaven throwers don't have Dodge either, but then again if you rely on them to hold the line you have some real problems!
The Florist wrote:
Every other Av 7 player has Dodge or Ag 4... except Hobgobs and they are surrounded by Av 9.
Skaven?

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Post by swilhelm73 »

Sixpack595 wrote:Yea, forgot about them... :oops: But thats also just the Linos. GRs get Dodge and SV get Av 8. Don't they also have a higher move?
Also, Skaven lineman, and all Skaven players, get access to mutations. A rather significant bonus...

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Post by Cervidal »

One idea that hasn't been kicked about is the idea of giving them all Thick Skull. Seems rather fluff appropriate to me and I don't even think the team would warrant much of a price increase.

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Post by Tim »

Cervidal wrote:One idea that hasn't been kicked about is the idea of giving them all Thick Skull. Seems rather fluff appropriate to me and I don't even think the team would warrant much of a price increase.
That's a nice idea ... however, it would effect the player turnover rate (death, retiring) only marginally (because you have more players on the pitch on average). Maybe a price increase on the blitzers is enough and would tone down the starting teams a bit?
Melifaxis wrote:The only change I'd like to see for Norse is changing the Big Guy to a Yeti for the modeling potential :D
Ogre stats fit the Yeti well ...

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Post by Blammaham »

I like idea of giving them Thick Skull. The pitfall of making Norse better in the long run in my opinion is that they might be made too good for a starting team, as they are already bordering on too good as a rookie team IMO. Thick skull would help keep Norse on the field a bit in the long term without making the players significantly better.S.

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Post by Darkson »

Giving the players Thick Skull or access to Thick Skull sounds a good idea (it's all the beer ya' know!)

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Post by Cervidal »

Giving them access to Thick Skull would involve making an exception to the skill rules; Thick Skull is a racial trait. They would have to start with it to get it.

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