Plasmoids article on One-Turn-Scoring

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MickeX
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Post by MickeX »

ScottyBoneman wrote:My suggestion is Guard as a General Skill to give the WElves and Skaven better chances at defense.
Guard as a general skill would be far more drastic than anything discussed here. The overall balance between teams would change dramatically.

IMHO, there's no reason to go in that direction whatever other changes are discussed.

WE:s and Skaven will have to do what HE, DE and 'zons already does: develop a proper defence to avoid the 8-turn grind. They're perfectly capable of that, as many teams out there can show.

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Post by Redfang »

WE with their ever-present thread of Leaping Wardancers can be a real annoyance when trying to have a nice long grind, especially early in the development of a Bashy team. (Guard works OK against those leapers)

Also, if by dodging away a WE team can limit the cas/KO it receives, they can usually stop a cage well enough (at least against slow teams such as Dwarfs) to force the cageing team to take risks.

WE's especially and Skaven too definitely can defend against slower teams, no problem there, the coaches just need to learn how to do it.

I've definitely seen some of my drives gone all wrong because of a good defense by my Skaven/WE opponent...

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Post by Darkson »

David Bergkvist wrote:
Darkson wrote:While I agree with gaijin that it's unlikely a 7 skill play won't ever roll a double/Stat, it was the exact same agruement that stopped all talk of Ogres only having ST access on the Ogre team.
IMO, that's a rather unwise reason to can both the "make sprint a trait" and "ogres shouldn't have general skill access" ideas.
Didn't say it was a wise decision, just pointing it out. IIRC on the Ogre team it was JJ (or AH) that nixed that idea for that reason.

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Post by Thadrin »

Yes, why not give wood elves the chance to take guard on normal rolls accross the board? lets remove even more of whatr is supposed to be their weakness... :roll:

Elves aren't MEANT to like blocking. Elves aren't meant to be any good at blocking. Elves with Guard should be very rare - if anything rarer than they are. (possible exception for DEs but thats another conversation)

The elf teams have plenty of ways to play defence without removing the few advantages that stregth teams still have over them.

More skills is definately the answer.

AND if you want a good "stop the grind" skill, then may I remind folk of my idea for "cutblock" as a skill (neutralises the use of the block skill at the cost of going prone, sort of like tackle does for dodge)...its around here somewhere...
Sideswipe seemed good for strength too, Kick Return and trip up as nice agility skills.

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ScottyBoneman
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Post by ScottyBoneman »

MickeX wrote:
ScottyBoneman wrote:My suggestion is Guard as a General Skill to give the WElves and Skaven better chances at defense.
Guard as a general skill would be far more drastic than anything discussed here. The overall balance between teams would change dramatically.

IMHO, there's no reason to go in that direction whatever other changes are discussed.

WE:s and Skaven will have to do what HE, DE and 'zons already does: develop a proper defence to avoid the 8-turn grind. They're perfectly capable of that, as many teams out there can show.
I know it would be very drastic. But I think the change could be good overall, allow more diverse tactics on the AG teams other then totally gear to the 'dodge one away' defense.

Cages scoring in 8 turns definitely can be stopped, but there should be encouragement for STR teams to try other tactics and penalties for having it the only dimension to an offense.

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Post by DanielLaw »

:( Off topic: I feel Guard as a General skill would actually do very little to diversify tactics - I think it would simply homogenize tactics to the point where all teams could play like Dwarfs.

:) More On topic: I think more skills would be nice in the game, but maybe it's the Strength and Passing categories that are weakest.
I'm not sure a replacement skill is entirely necessary, although I appreciate the point of Darkson's info re: Ogre team. Personally, I quite like the solution of allowing any skill choice if you run out of skills. Kinda like a nice little reward for getting that far...

:D Completely On Topic: Overall I think "Sprint as Trait" has a lot more advantages to it than problems. Nice idea, Plasmoid.

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Post by Dragoonkin »

Off-Topic once upon a time I said Guard should be a General Trait...I still believe this, but sadly there isn't enough "decent but not amazing" skills to take besides Guard to remove another one of them to Trait-hood.

I really think it's time for a bunch of new skills. I'd like to see more "limited usage but great in that respect" skills like Diving Catch, Pass Block, etc.

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