1) No almost all coaches like to build teams up, not only is it far ott with a iirc 57spp zombie only having 2 skills for example, it also stops at 5 skills rather than 7, these 7 skilled players have 176+spp so are a large chunk of tr, so will be affecting handicaps and winnings1) Advanced SPP table
2) No injury mods
3) No more auto +1 to AV for fouling ... however no more IGMEOY or Referee roll.
4) No more aging
5) No more handicap table ... new tables for game effects based on TR
6) Piling On changed
7) New winnings table 15k bands
8) Negative winnings rules
2) Undecided about this, with av stacking instead and piling on changing, i do kinda like it but would obviously need testing to see how it pans out. Though would this apply to the chainsaw?
3) With no Inj mods, I don't see the need to make any further changes to the fouling rules as they stand, I think they are great, specially if you can use mighty blow on foul av rolls. So thats a no to this one.
4) I have always liked aging, or long time players picking up training injuries, though thinking about it negative winnings should keep tr in cap
5) Not sure about the handicaps as havn't had much experience with them in FUMBBL cause i can just play people the same rating, though I think they should be there in some form. Having read the desperate measures table that deffo needs some changes as some results are practically the same, 12 and 14 for example
6) Piling on change I can happily live with, its useful for norse blitzers, while balencing out for big guys
7) Hate the new winnings table, its too drastic at high levels. Keeping the current one with maybe one extra band at 326-250 added on will keep tr in check.
8) Negative winnings. This is fantastic dunno why it wasn't left in if a tr cap was wanted. High tr teams (read tr 300ish) combined with the current ff roll mods, will be losing money with each game they play and eventually have to start losing rerolls then dropping some players. I think teams will soon start off loading those high tr hogging great players and thus dropping their tr.
(I have left a message with christer to get the average crowd for tr 250+ teams if he can. Then we can see what kind of rate teams will be dropping money using either winnings table)