Hi WesleyTJ

[rephrase]: DP is too good, because it can take care of every kind of opponent, and only eats up 1 skill slot.
>Nah, new igmeoy means you really have to pick and choose when/where you use your dp's so it's not overpowered.
Well, as long as you "pick & choose" something more important than your 1-skill-lineman you've made a good deal.
>Now if your opponent has 2 dps just let him foul you and get kicked out. So it's not a big deal at all.
You sound like you haven't played against an opponent that uses his DPs correctly.
>>I regularly play gainst an orc team.
>>All his BOBs and blitzers (and the troll) are hard hitters.
>>His linemen? 4 dirty players.
>A: that's dumb (see above)
Is it?
Consider first that your reply ("don't foul") has virtually prevented me from dealing with his piling on players.
Secondly, notice that with 4 DPs, the fact that the first foul in each half is only caught on a 6, and the fact that you may be fortunate enough to a call - those 4 DPs should net you 9 fouls!
1 Response would ofcourse be to try to eliminate his dirty players.
that a) shows just how good that 1 skill is, b) draw attention away from his "good" players.
Anyway, with 9 fouls between them, those 4 dirty players should be able to do serious damage - especially considering that if you foul a victim that was knocked down with an assist and then followed up, you have a good chance of getting that juicy +2 injury roll.
With a minimum of effort, you should be able to foul/remove players that are worth more than your DPs.
And remember, every 3rd casualty has a permanent effect.
>B: why does he still field 4 line orcs? 4bobs, 4blitzers, 2throwers, 1 ogre(or troll in that case). If you don't like fielding
>throwers all the time, that could either be goblins, or at most, 2 line orcs on the field.
2 line orcs will do fine - thats 2 for each half, considering that they'll be sent off at some point.
So, I stand by my original statement.
Dirty player is just a little bit too good in its's current incarnation.
Martin
