Orc teams too powerful?
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- Darkson
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Pariah, I think the master hef is ripe for banning to, as it's possible for 1 to fail whilst the other suceeds. Tsk, how unbalancing.
Right, were's my application form for the Halfing 100 league?
Right, were's my application form for the Halfing 100 league?
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- roysorlie
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Ok, guys! Even though I started the thread, I have to agree a bit with pariah. Every team, has on one moment or another, been said to be overpowerful.
Orcs aren't that difficult to beat. yesterday I played an even TR orc team. The entire match was long lousy crap roll to another, (for me) Everything I tried would in 3 times out of 4 not work, even though the odds were clearly on my side. My opponent had heaps of luck, easily managing rolls that are difficult to make, several times. without using rerolls. My opponent tried his best to comfort me, and actually, genuinely sympathized with my bad luck. This is a true fact, during my first 11 turns, i had successfully managed to knock down my opponent 3 times. in 11 turns. Get the picture??
I even got pitch invasion against me, and 5 players were laid to the field, one even got killed. (used the apoth)
I still won 3-2. Despite heaps of bad luck. And despite my opponents good luck.
A good coach will win with almost any team.
But I have to say, if I wanted to play a power team, my choice would land on orcs, without a moments hesitation. IMHO they are simply better all round than the other power teams. Easy as that.
Orcs aren't that difficult to beat. yesterday I played an even TR orc team. The entire match was long lousy crap roll to another, (for me) Everything I tried would in 3 times out of 4 not work, even though the odds were clearly on my side. My opponent had heaps of luck, easily managing rolls that are difficult to make, several times. without using rerolls. My opponent tried his best to comfort me, and actually, genuinely sympathized with my bad luck. This is a true fact, during my first 11 turns, i had successfully managed to knock down my opponent 3 times. in 11 turns. Get the picture??
I even got pitch invasion against me, and 5 players were laid to the field, one even got killed. (used the apoth)
I still won 3-2. Despite heaps of bad luck. And despite my opponents good luck.
A good coach will win with almost any team.
But I have to say, if I wanted to play a power team, my choice would land on orcs, without a moments hesitation. IMHO they are simply better all round than the other power teams. Easy as that.
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Roy
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Norwegian National Tournament Organizer.
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NAF member 187
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Hmm...ok..I've already qualified the numbers.." just out of interest, and I know this doesn't prove anything. A few of these results will be Orc v. Orc; and there may be a disproportionate amount of rookies/inexperienced coaches fielding them etc"Zombie wrote:Deathwing, like i said, most rookies play orcs, so those numbers don't mean anything. What is interesting to me is that 1 in 5 team at Res was orcs. There must be a reason for that.
That doesn't however mean that the numbers "don't mean anything", they might not prove anything, but you just can't totally discount hard data from the biggest 3 tournament in Europe over since last March. I suppose next it'll be that the numbers don't mean anything because most of those Orc teams didn't have 4 Gobbos in them?
Regardless of the numbers of rookies that may be fielding Orcs, there are still plenty of very capable coaches playing Orcs...ergo (if they're really unbalanced) they would still be challenging hard for top spot. They're not. Not in tournies, not in Pbem, not in Java and not in most tabletop leagues (that have tables on the net) either. There is not one shred of hard evidence that they're overpowered and plenty that they're not.
As to the numbers as Res. bear in mind that it's a Star Player environment, and Varag makes Orcs a very attractive option.
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- DoubleSkulls
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1 million + Star Players = robust team led by Varag Ghoul Chewer.Zombie wrote:Deathwing, like i said, most rookies play orcs, so those numbers don't mean anything. What is interesting to me is that 1 in 5 team at Res was orcs. There must be a reason for that.
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Of course i agree with that. I've always said that i do. This means that the game is somewhat balanced, but it doesn't mean that it's very balanced.roysorlie wrote:A good coach will win with almost any team.
Orcs are way better than any other team. They're by far the most played. They're good at everything (it's not even true that you're slow when you've got MA6 with dodge and stunty). And it's not normal for a team to have 15 positional players. Take away the goblins and i'm happy.
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I think you could certainly make the case for Orcs being too slow. Over half the team moves less than 6, and they don't have any breakaway speed. They aren't slow when compared to Dwarves or Halflings, but they are certainly below average.
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Not over half; precisely half. 4 blitzers + 4 goblins = 8 players with MA6. My point is that with dodge and stunty, you can go through the line instead of around it, making you artificially faster. In my experience, a goblin is just as fast as a human catcher.Skummy wrote:I think you could certainly make the case for Orcs being too slow. Over half the team moves less than 6, and they don't have any breakaway speed. They aren't slow when compared to Dwarves or Halflings, but they are certainly below average.
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It's possible to have 4 gobbos on your roster, but almost every coach picks up the blitzers, 2-4 BO's, 2 throwers, and a big guy. I have never seen an Orc team field 4 goblins at once. It is much more likely that Orcs will be at a movement disadvantage than any other team that I can think of besides the two I mentioned above.
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