A foul has still occured if you hit a downed player.dakkakhan wrote:I'm sue this will be a popular solution, why not only roll to see if the Ref spots the foul when the the armor is broken?
Example 1: you gang up on the ogre that just flattened your mate. Everyone puts the boot it, but you fail to break armor...no foul has occurred.
Example 2: You bring over some more mates next turn because the big guy is down again, this time you bust his armor good and proper, but your opponent gets to see if the ref spotted it at 6+. (next time it's at 4+)
I don't like the idea of toning any skills down. I like the game the way it is, if anything I want more blood. To lose superstars is actually refreshing as dealing with adversity builds character...even in BB.
And, what will the rest of his team be doing while all of my team is trying to hurt the oger? Not to mention, that more than just big guys can have the skill.
If a skill is to powerfull, then it needs to be changed, like the old 2+ regneration skill.