October Review ... what's missing
Moderator: TFF Mods
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
- Balrog
- Star Player
- Posts: 694
- Joined: Fri Aug 16, 2002 3:19 pm
- Location: Montreal, Qc
Oh, one last thing, let's nip this in the bud, shall we?
-Do NOT remove the Multiple Block skill
As things stand a lot of people are confused about this skill, and the feeling I get is that anything that is confusing is dropped. Please, do not get rid of this skill! We don't need to dumb down the game, if this skill causes confusion just make sure that the appropriate examples are clearly stated.
-Balrog
-Do NOT remove the Multiple Block skill
As things stand a lot of people are confused about this skill, and the feeling I get is that anything that is confusing is dropped. Please, do not get rid of this skill! We don't need to dumb down the game, if this skill causes confusion just make sure that the appropriate examples are clearly stated.
-Balrog
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Note to self:
Add what happens if you want to GFI to Leap (allowed/not allowed) where does the player fall down.
Galak
BTW I know the answer is allowed and starting square, but the LRB is very vague. For years I thought you were not allowed to GFI to Leap since the rulebook says that Leap uses 2 squares of Normal movement and GFIs are not normal movement. ... However, I've been told this is unfortunate wording of the Leap skill. However, this unfortunate wording is still there so it needs cleaned up.
Add what happens if you want to GFI to Leap (allowed/not allowed) where does the player fall down.
Galak
BTW I know the answer is allowed and starting square, but the LRB is very vague. For years I thought you were not allowed to GFI to Leap since the rulebook says that Leap uses 2 squares of Normal movement and GFIs are not normal movement. ... However, I've been told this is unfortunate wording of the Leap skill. However, this unfortunate wording is still there so it needs cleaned up.
Reason: ''
-
- Emerging Star
- Posts: 501
- Joined: Tue Jun 26, 2001 12:00 am
- Location: San Jose, CA
- neoliminal
- Ex-Mega Star, now just a Super Star
- Posts: 1472
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Utrecht
- Contact:
Depending on who you talk to, you'll get a different answer. I don't think you can GFI to leap.GalakStarscraper wrote:Note to self:
Add what happens if you want to GFI to Leap (allowed/not allowed) where does the player fall down.
Galak
BTW I know the answer is allowed and starting square, but the LRB is very vague. For years I thought you were not allowed to GFI to Leap since the rulebook says that Leap uses 2 squares of Normal movement and GFIs are not normal movement. ... However, I've been told this is unfortunate wording of the Leap skill. However, this unfortunate wording is still there so it needs cleaned up.
John -
Reason: ''
[b]NAF Founder[/b]
- Ghost of Pariah
- Legend
- Posts: 2249
- Joined: Thu Jun 13, 2002 7:36 am
- Location: Haunting the hallowed halls of TBB!
- Contact:
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Not sure if someone's already posted this, but sort out which, if any, Star Players will play for Amazons and Norse.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Da Organiza
- Posts: 8447
- Joined: Fri Nov 23, 2001 12:34 pm
- Location: between a rock and a hard place...
- Contact:
Thanks Galak, a great list with a lot of valid points on them.. Snots should be at the top, but otherwise, great.. 
My only point would be that the kick off table and the weather table should be reviewed to better balance them and also to add more excitement. At present, the kick-off table runs from horrendous rolls (I seem to remember one particular pitch invasion that cost me dearly..) to slight things like cheering fans or change in weather..
Given how little the weather actually changes, I fail to see the point.. Weather needs to be more likely to affect a game and a change in the weather should actually mean that it changes, not that the crowd gasp in anticipation as a cloud passes overhead...
Also, not sure about kicking rules, but as you pointed out, I haven't tested them and I doubt our league would implement them at any rate...
Just my usual comments..

My only point would be that the kick off table and the weather table should be reviewed to better balance them and also to add more excitement. At present, the kick-off table runs from horrendous rolls (I seem to remember one particular pitch invasion that cost me dearly..) to slight things like cheering fans or change in weather..
Given how little the weather actually changes, I fail to see the point.. Weather needs to be more likely to affect a game and a change in the weather should actually mean that it changes, not that the crowd gasp in anticipation as a cloud passes overhead...
Also, not sure about kicking rules, but as you pointed out, I haven't tested them and I doubt our league would implement them at any rate...
Just my usual comments..

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
-
- Da Organiza
- Posts: 8447
- Joined: Fri Nov 23, 2001 12:34 pm
- Location: between a rock and a hard place...
- Contact:
Oh, one last thing I just discussed with Lucy...
I'd like to get other's feedback on this issue..
We need to bring back bonus MVPs as part of the handicap system.
Why? Well, now the cards have been replaced by the handicap table, there is significantly less incentive for new teams to join a league or take on bigger teams once they are in there. In the old days, a new team had the possibility of increased income, magic helmets, lots of free goodies, PLUS an extra MVP or 2 to help them up the ladder.
Now, there is less cash and no MVPs to be offered, it is harder to start out a new team. Of course, after a few games that team itself has a higher TR thanks to those extra MVPs, but no longer receives a bonus as it is on a par with the others.
This is in itself a self-balancing rule which, IMHO, should never have been removed. It only affects small teams in their first few games and really encourages new coaches to join established leagues.. We have used this rule continuously in Amsterdam with no ill effects, and so I think it should be considered for re-inclusion..
Any comments?
I'd like to get other's feedback on this issue..
We need to bring back bonus MVPs as part of the handicap system.
Why? Well, now the cards have been replaced by the handicap table, there is significantly less incentive for new teams to join a league or take on bigger teams once they are in there. In the old days, a new team had the possibility of increased income, magic helmets, lots of free goodies, PLUS an extra MVP or 2 to help them up the ladder.
Now, there is less cash and no MVPs to be offered, it is harder to start out a new team. Of course, after a few games that team itself has a higher TR thanks to those extra MVPs, but no longer receives a bonus as it is on a par with the others.
This is in itself a self-balancing rule which, IMHO, should never have been removed. It only affects small teams in their first few games and really encourages new coaches to join established leagues.. We have used this rule continuously in Amsterdam with no ill effects, and so I think it should be considered for re-inclusion..
Any comments?
Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact:
- Princelucianus
- Legend
- Posts: 2042
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Not in front of a BB table
- Contact:
-
- Da Tulip Champ I
- Posts: 1664
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Australian in London
- Contact:
Check out this thread for a different treatment on the topic:Norse wrote: We need to bring back bonus MVPs as part of the handicap system.
http://www.talkbloodbowl.com/phpBB2/vie ... php?t=1721
I agree that the handicap table needs to be bumped up a couple of notches. There are some absolutely useless handicaps on that table.
I'm not overly keen on the bonus MVP idea. I've seen way too many "I've got a starting team, who's got a 250TR team I can get some MVPs off" games in the OLBBL. I'll freely admit this might be somewhat different in smaller leagues though.
I think the kind of head start we're looking for is:
A steeper curve for team progression - Aging effects and experience rolls address this from both ends of the spectrum
Handicap rolls that actually improve your chance to win a game - If I get one more "that babe's got talent"....
Marcus
Reason: ''
-
- Da Organiza
- Posts: 8447
- Joined: Fri Nov 23, 2001 12:34 pm
- Location: between a rock and a hard place...
- Contact:
One point of disagreement mate..
if a new team wants to trade off an impossible match for 3 extra MVPs I say go for it! It's a risk which some teams would take (Dwarves, for example
) but others could not afford to take (Wood Elves spring to mind..)
It helps some teams develop quickly, but only if the players stay alive!
I'll agree about handicaps though if you'll agree the weather table needs changing..
Deal?
if a new team wants to trade off an impossible match for 3 extra MVPs I say go for it! It's a risk which some teams would take (Dwarves, for example

It helps some teams develop quickly, but only if the players stay alive!
I'll agree about handicaps though if you'll agree the weather table needs changing..

Deal?

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
-
- The Voice of Reason
- Posts: 6449
- Joined: Tue Jun 26, 2001 12:00 am
- Contact:
I recall Neo (or Chet?) saying somewhere that multiple MVPs were a significant contribution to the ultra high TR teams, which is why they were deep sixed in the first place, so you may well be p*ssing into the wind on that one.
Reason: ''
"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
Yeah but you could make them compatible easily enough. Strong Arm makes a short pass into a quick pass, so then you could dump off further.THE SKILLS AREN'T COMPATIBLE. You don't have the option of anything longer than a quick pass with dump off, as is right and proper.
You can't reduce the range of a Quick pass.
Just make Strong Arm say it makes each range the previous range. For most purposes that means exactly the same thing.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.