Hi plasmoid!
plasmoid wrote:I didn't say that it would be a smart choice. Or that anyone would.
I said that if you ever wanted to experiment with skills, then the Bretonnian Blitzer makes several of them as viable or appealing as they're ever gonna get.
The Blitzer lacks Strength access, no funky build is going to change this lack.
plasmoid wrote:Fend - due to already being on a Fend team. Fend is best when spammed.
Yes but still not a great skill at low TV, and when the real bash kicks in Fend won't help a lot anyway (I tried Fend spam on Dwarfs, with AV 9, so higher AV and it's not TV-efficient).
plasmoid wrote:Frenzy - has block, dauntless, is fast, and is team up with S (Guard) players.
Frenzy is a good-bad skill, not one of the first ones I'd take on a ST 3 AG 3 Blitzer for sure if he had Strength access.
plasmoid wrote:Kick-Off return - has catch.
Good skill on slow bash teams, but a bit meh on one of the best players of the team.
plasmoid wrote:Pass Block - has catch.
One of the worst skills in Blood Bowl on one of the best players of the team? Really?!
plasmoid wrote:Pro - does a lot of different Things. Certainly throws a lot of Blocks.
Still not better than Guard and Mighty Blow.
plasmoid wrote:Shadowing - High MA makes it Work. ST3, AV8 and Block makes him less likely to get pulped if he pins someone.
AV 8 is not impenetrable and without Side Step and Dodge a Shadowing player is bound to be blocked away easily.
plasmoid wrote:Sure Hands and Tackle or also nice for your primary blitzing ball mover.
Solid core skills here, still Sure Hands is a bit of a waste of somebody who should be hitting opponent players, also, if you use a Dauntless player as ball carrier you are quite wasting Dauntless, since it's not wise to use him to block/blitz, he could lose the ball.
plasmoid wrote:Nerves of Steel is not a bad pick for a player who starts with Catch.
NoS is one of those skills you don't want to get but you may find useful on AG 4 Elf Catchers. Still, not a skill I take on my Elves nor I'd take on an AG 3 player. If you are using NoS this means you are marked by a player, so probably you are going to dodge (or pass) after the catch, AG 3 is not that reliable for this kind of plays.
plasmoid wrote:And Dump Off is viable which actually fields multiple Catch players. Catch players with access to NOS.
Dump Off is situational and rarely used by AG 4 Runners, let alone an AG 3 player, the chance of fumble is too high.