
What sucks is that they won't probably fit too well together with the 2nd edition ogres, so you could hardly use them as substitutes...
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Look Mestari, I'm not trying to undercut your points, but we have equal arguments on the isle for several topics equally.Mestari wrote:Unfortunately at the moment I cannot kick-start testing with my own preferred solution (just a friendly note about the method of trying to cut debate), but I definitely think this version to be better than Galak's suggestion and to have more chances of making it to print.
More than happy to do so. I haven't carved my support for the team I'm currently supporting to stone. I do yield when overwhelming support for the other option is apparent (cf. the vampire neg-trait discussion), but I still can't see how your version is definitely going to be favoured over the one I'm supporting.GalakStarscraper wrote:Mestari, if you want to give your detail explaination for the 4 bones, I'm interested to here it.
Ok, the points 1 and 4 go definitely hand in hand. If the blockers have BG, then RR cost should be lower and vice versa. If more of the team can use them, they should cost more as they are much more useful. If a smaller portion of the team can use them, they are less useful and thus should cost (and affect TR) less. Even though I agree that the team should suck, I feel that the use of rerolls should not be banned from the majority of the team. The "sucking" effect should be achieved my other means - mainly Really Stupid and by restricting the blockers in other ways.1) Blocker should have Big Guy or not have it
4) Rerolls should cost 70k, 80k, or 90k
I don't buy your "massive exception"-argument on the ST-skill access onbly due to the fact that the situation of running out of skills would hardly ever arise. ST-skills only player would rather be different in a good sense, restricting exactly the aspect of the game that makes players too good: skill development. Without gen-skill access no ogre blocker would become a true star - they'd simply stay as slumbering brutes, which is what I believe they should be. Giving them gen-access is not the end of the world, however.2) Blocker should have Gen/ST access or just ST access
3) Blocker should have Mighty Blow or not have Mighty Blow
Sad but true. I find it odd that we had a team that a majority of us liked until we offered it to the BBRC. Suddenly things needed changing. Why? (IMO for giving credit when the team does become official, but I'm a synical misanthropic sonuvabitch.) I guess I did ask for it.Mestari wrote: But this is not the main point of the discussion - we shall see how it ends up (probably with the mag version becoming official...).
I agree with Mestari 100% once again. The current version is worse than the first TBB team but I can live with it. Either is still better than the one that will be voted official.Mestari wrote: Without gen-skill access no ogre blocker would become a true star - they'd simply stay as slumbering brutes, which is what I believe they should be. Giving them gen-access is not the end of the world, however. However, if they're made better players by vastly increasing their development potential by giving them general skill access, they should at least lose MB.
Two things:Pariah wrote:I agree with Mestari 100% once again. The current version is worse than the first TBB team but I can live with it. Either is still better than the one that will be voted official.Mestari wrote: Without gen-skill access no ogre blocker would become a true star - they'd simply stay as slumbering brutes, which is what I believe they should be. Giving them gen-access is not the end of the world, however. However, if they're made better players by vastly increasing their development potential by giving them general skill access, they should at least lose MB.
I'm afraid I don't agree. If Ogre teams are causing an average of 3.25 casualties a game, then they're way too good. Khemri are on the high end of the casualty scale, and I'm worried that the introduction of two big casualty causing teams is going to take a lot of 7 armor teams down a few pegs. I'd like to see Ogre teams causing 2.0 or fewer casualties a game.Galak: 1) If the Ogre team racks up high CAS numbers from testing (greater than the Khemri's 3.25 a game), I'll be the first in line to suggest removing MB from them and dropping their price to 90k.
I will give it a try: stunties (say for example skinks) have only access to AG skills. Not much choice there as well. And Lizzies need to develop their skinks differently way more than the ogres would need to. It's a blocker, after all. Which skill do black orcs (as a classic blocker) choose from the general skill list?? Kick? Dauntless? No, it's block, and to deny this for the ogre blocker was the idea behind it. So the "exception" for only access to one skill list is already there...Nothing anyone could ever say would make me agree to an ST only player when there are only 5 ST skills available through normal skill rolls (4 if the player still has MB)
But the Norse teams in my league average 2.4 a game over 15 games and my Dwarf teams are averaging 2.67 over 30 games.Skummy wrote:I'd like to see Ogre teams causing 2.0 or fewer casualties a game.
Doesn't work at all.Sputnik wrote:I will give it a try: stunties (say for example skinks) have only access to AG skills.