Bretonnian roster... What's the deal?

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garion
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Re: Bretonnian roster... What's the deal?

Post by garion »

Regash wrote:LRB4 is way back in the past.
My quote is from the CRP! :orc:

the quotes the same. I was just referring to necromancers role, as an undead coach you are still the necromancer :)

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Jimmy Fantastic
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Re: Bretonnian roster... What's the deal?

Post by Jimmy Fantastic »

LRB 4 had ageing. It was less fun.

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Re: Bretonnian roster... What's the deal?

Post by garion »

ageing didn't bother me at all, though I felt 3rd skill should have been the starting point. But meh, its gone now, and since it has gone there is really no point bringing it back, ever. Stupid cyanide.

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Re: Bretonnian roster... What's the deal?

Post by Darkson »

garion wrote:God I miss lrb4 so much, was so much more fun.....
+1 to that!

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Re: Bretonnian roster... What's the deal?

Post by plasmoid »

@Garion:
What I wrote was not about "players" vs "coaches". As you may have figured out.

This was about the difference between being a powerful piece in gaming terms versus being a hero/star in the fluff/roleplaying terms.
Check out my DP linemen example if you don't get what I mean.

The Bretonnian Blitzer might not be the most game breaking gaming piece. But he is still the best one on the team, and he will be doing all of the Things that make him the star of the team from a fluff point of view.

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Martin

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Re: Bretonnian roster... What's the deal?

Post by plasmoid »

Hi MattDakka
The team is sub-par, taking such bad skills wouldn't improve it.
I didn't say that it would be a smart choice. Or that anyone would.
I said that if you ever wanted to experiment with skills, then the Bretonnian Blitzer makes several of them as viable or appealing as they're ever gonna get.

To wit:
Fend - due to already being on a Fend team. Fend is best when spammed.
Frenzy - has block, dauntless, is fast, and is team up with S (Guard) players.
Kick-Off return - has catch.
Pass Block - has catch.
Pro - does a lot of different Things. Certainly throws a lot of Blocks.
Shadowing - High MA makes it Work. ST3, AV8 and Block makes him less likely to get pulped if he pins someone.
Sure Hands and Tackle or also nice for your primary blitzing ball mover.

Edit: Oh, and in the passing skills,
Nerves of Steel is not a bad pick for a player who starts with Catch. That used to be a doubles.
And Dump Off is viable which actually fields multiple Catch players. Catch players with access to NOS.

So far I'm very happy with my Pro Blitzer.
Cheers
Martin

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Re: Bretonnian roster... What's the deal?

Post by plasmoid »

Hi Harvestmouse,
Did you ever think about giving the Yeoman just G access and putting the S access back on the blitzers? You could even, say give the Yeoman a bit more armour and a bit less speed. I wouldn't want to do that, but it makes them more niche. However I'm sure you'd want to develop a Yeoman into a sacker with tackle/strip, so less speed cripples him a bit.
Well, it's rather out of my hands now :oops:

I know we have different fluff sensebilities, but for me it would be unthinkable to have the anonymous Yeoman be the only human player with AV9. He could be cut to MA5 no problem - but as you say it would be rather crippling, and I don't think the team really needs any nerfing.

The thing with the S access, is that it makes him a great support player.
He can pick up Guard (and Stand Firm) to help his liege with the fighting.
Or he can combine the many ball fetching G skills with Strong Arm, for a decent ball getter.

So I'd be much more inclined to have the Blitzers as GPS than have the Yeomen straight G.

Cheers
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Re: Bretonnian roster... What's the deal?

Post by DinoTitanedition »

Hey Plasmoid, I want to send out a "Thank you". A guy from my area just started playing BB because of that roster of yours, wich I feel gives me right when I said "Fresh wind brings new players". So, once more: Thanks amigo!

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Re: Bretonnian roster... What's the deal?

Post by Decker_cky »

I imagine that if plasmoid knew he was restricted to classic positional names, he might have done a different roster (two classes of knights as blockers and runner/blitzers, and linemen as peasants/yeomen?). But to hold a bad decision by Cyanide regarding player naming against plasmoid is silly.

The team is very different to the human team. It plays in a way very different to existing team. The funny skill access on the blitzers will encourage some refreshing playstyles (most significantly, I think you'll always want at least one nerves of steel/dump off blitzer). With catch on players you'll actually hire, the key players on the team will see some reliable progression from being able to get completions fairly easily during dead turns and skill up players.

Regarding skill access, I don't mind it because if the blitzers just had strength added, you get a tier 1 team (8 rostered players with reliable blocking skills, all with strength access). If you swap strength access from the yeomen to the blitzers, you end up with a bad team (essentially a team of weak linemen).

As it stands, it's a team that will need a few doubles/stats on the blitzers to really shine at mid/high TV, but as the players who will get the most SPP, they'll get the opportunity (contrast to human teams for example, who need doubles on linemen who skill up much less than blitzers). There's a 70% chance that you'll have at least one double or stat increase in your first four skills.

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Re: Bretonnian roster... What's the deal?

Post by legowarrior »

I would love to see a version of the Ape of Wrath on BB2. That would be a team I would enjoy playing.

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Re: Bretonnian roster... What's the deal?

Post by sann0638 »

Fumbbl?

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Re: Bretonnian roster... What's the deal?

Post by DinoTitanedition »

@Legowarrior

Are you one of the guys defending the "old" BB fluff? Just curious. Nothing against fun rosters, but (of course, this is a personal view) I feel the Aperoster isn`t really fitting into the world of BB.

I also think the roster was designed purely with a look at the rules, since the description also doesen`t really offer a flufftext, but the mere description of the function of it`s players.

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Re: Bretonnian roster... What's the deal?

Post by harvestmouse »

Decker_cky wrote:I imagine that if plasmoid knew he was restricted to classic positional names, he might have done a different roster (two classes of knights as blockers and runner/blitzers, and linemen as peasants/yeomen?). But to hold a bad decision by Cyanide regarding player naming against plasmoid is silly.
Well they only renamed one player, the Yeoman to a Blocker. I don't think anybody is blaming Plasmoid for that. Plasmoid said he'd preferred that it remained a Yeoman. However, he then said it wasn't a terrible change.......and yeah I blamed plasmoid for saying that!

As for the other positionals, that's him and his crew.

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Re: Bretonnian roster... What's the deal?

Post by plasmoid »

;)

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Re: Bretonnian roster... What's the deal?

Post by babass »

garion wrote:
Joemanji wrote:The roster is just a bit meh, and has some odd design decisions without adding anything new to the game. 'Glory-hog' Blitzers with Passing access to make them better at giving the ball to someone else? Or is it selfish feudal lords who have easier access to 'Leader' to inspire the peasants they don't care about? :wink:
Martin - I though you said.......
Animosity would be à Nice trait for these nobles... like skaven vs goblins...

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