Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
If your opponent blocked a player that you hadn't moved yet that drive you could play the card. It made your player a dummy filled with TNT and I think it forced an armor roll on the attacker. Then caused the exploding dummy player to be put in the reserves box.
most importantly it also caused a turnover because the blocker fell down.
i used to use that card, then my wizard on their ball carrier, to give myself potentially 3 turns in a row. it was totally broken.
Reason:''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
I think a big problem with the cards was the ability to abuse turnovers.
I always thought that JJ should have said that the card DOESN'T cause a turn over unless it says specifically that it does...instead of the mess he caused by saying the opposite. I'm convinced that a lot of those FAQs were answered at the Pub!
I would love to see the cards back in a much toned down way, under the old system there were a lot of guaranteed TD stoppers that could unfairly swing the game.
What I miss is the suspense of your opponent having a card and not knowing what it was. It made hanging around with the ball a lot more tense.
Reason:''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
I always liked "Magic Helmet" - but then I would... I coach elves who seem to refuse to stay on the pitch.
Anyway, I voted "NO" - the top team in the last season basically won through getting all his opponents' money in a match that also had a sponsorship deal (or something). So he got roughly four times the usual money from that match and was unsurprisingly way ahead of everyone else by the end of the season. (He was the only one able to afford a wizard for example.)
The old cards were to unbalancing IMHO.
Martyn
Reason:''
Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
No changes needed, bring them back.
Yes they were unfair, yes they could change the game, but they were fun. I only disliked the fact they were a pain to carry around. I loved BB for the crazy random stuff that could happen just as much as for the strategy of it. if I want strategy only, I'll play chess. I don't like the reigning in of the goofy element in BB. It makes it a better game for Tourneys, but I miss the good old days of 3rd...Exploding players, Love Potions, and Peaking some guys rookie big guy.
sean newboy wrote:I dont think anyone wants them back in the exact form as they were. I think the poll is just fine. I voted yes, i dont want them as they were but i want them. As for a physical means, just have people use a deck of cards with some taken out. Yes i know what the people at GW would say about that.
Pariah wrote:I'll say this til I die, the handicap system should be plus or minus a certain number of rerolls for a certain amount of difference in the team ratings. I also think it shouldn't be a 1 reroll for every 20 points worth of difference because the difference between 120 and 100 is waaaaaay different than the difference between 180 and 200. A new table should be built.
The cards should be consolidated into one pile called 'Random Events', and have a light effect on the game and virtually no long term effects. They should be an optional rule just for flavor. Each coach should get an equal number of cards and the cards should never kill a player directly or seriously effect the game. Cards like greased shoes, banana peel, custard pie, exploding player, the money cards, and the bribe the ref cards would be good.
Gorbit wrote:I have always played with a houserule, that stated that a card only caused a turn over if it affected the ball carrier in a negative way.
-Gorbit
We had a similar rule that a card only caused a turnover if caused an event that might have happened without the card. For example a player automatically failing a dodge, go for it or block was fair because the opposing coach should have allowed for faliure. Whereas events that did not affect dice rolls were unpredicable and should not automatically cause turnovers.
I hated the cards. I always had the unenviable ability to always a roll a 1 for them whilst my opponents always seemed to get the bankruptcy card. Last time I played with them I was four games into a league with a Skaven team, and had won no money. The team was haemarrogeing after an early death and a couple of SIs. That just doesn't make the game fun. And when the cards do go my way it's not a satisfying win. Knowing you only busted that cage with a magic item, or scored a winning one turner with a teleport scroll. It's all so cheesy.
Once we fixed how the cards worked they were fun! I think they were fun because they let you mess with your opponent's head. Not because of what they did in the game.
A single card could swing an entire game. I lost a game because of the card that meant I auto failed a GFI once, and I doubt very much I'm the only one who has had that happen.
They were BROKEN in every way possible in league play. Sure they were fun in many ways, and something similar would be very cool to have, but NOT the cards again.
What there SHOULD be goes back even further - to second edition. Take stuff like "Burst ball", "pit trap" etc and put them on a "Random events table that you roll on every time someone rolls snake eyes on an armour roll. That should give a couple of fun events each game.
Put stuff like the tunnel digging thing and all that on the Handicap table instead of some of the rubbish that is there.
That way EVERYONE should be happy. Just PLEASE no more cards.
Reason:''
I know a bear that you don't know. * ICEPELT IS MY HERO. Master bleater. * Not in the clique.
Member of the "3 digit" club.
Al the Rat wrote:Last time I played with them I was four games into a league with a Skaven team, and had won no money. The team was haemarrogeing after an early death and a couple of SIs.
Now be honest - that had nothing to do with the cards did it?
Well at least it wasn't your fans throwing rocks at me. We were playing with 3rd ed injury and fouling rules so deaths were expected. But to have no income over four games was the most harsh factor, especially when I was drawing random events especially to maximise my income potential.
The mess with their head aspect brings in a bit of poker like bluffing I'll agree and the paranoia you can create with an extra training card is cool. But the effects were far too game breaking, and sucked the fun right out of play.
Well I havent actually played BB long enough to use the cards, but I think the game is random enough at the moment. I have already seen whole games turned around by 6 turn riots and teams badly hurt by Get the ref! More randomness might be a bit over the top, especially when some of these cards seem to have massive effects, like stopping players getting any more experience, or teleporting players around the pitch.
I do like Thadrin's idea of a double one on the armour resulting in something random happening, as long as the effects were not too unbalancing.
Reason:''
Talafar
If one piece of bad luck will lose you the game, you do not deserve to win it